I'd notice the recurring nicknames of the scene groups, composers (skaven, necros, siren, etc), and so on always in my favorite games, it piqued enough interest in me to see what the Amiga was all about. Tried to emulate it to no avail back then, today it's really easy. Even without having lived through it I could feel that thing was something else. I really liked all the clever tricks programmers did to output cool graphics, like the tunnel sequence in Super Stardust (which also had some really catchy tunes), later saw the same trick in Iridion for Gameboy Advance, I think some people behind the studios of both games were also from the scene.
There's this video from Ahoy, about how the Amiga tried but couldn't survive in the end, told in his signature way: