Show HN: GeoChess – open-source geography strategy game
geochess.org
I'd appreciate any feedback.
Source code: https://github.com/spider-hand/GeoChess
geochess.org
I'd appreciate any feedback.
Source code: https://github.com/spider-hand/GeoChess
I am guessing it's still pretty hard to generate almost the entire project at one time with a prompt. (I personally never tried it but even with this project, I split into small steps and took time to review it.) I'm curious about what you create let me know if there is an update!
Which is fine of course, but would be nice if the rules made that clear!
If they are visually selected on the map during the game, I thought it would be too easy.
Maybe I can add an option to let users see which countries have already been used on the map.
It may be nice to start in the same continent of the player. I know better the countries near here [Argentina]. North America is quite linear, so it may be boring to plat there.
Yes it's intentional. I thought if players can see the selection during the game, it is not challenging.
> It may be nice to start in the same continent of the player.
I think letting a user select a continent is a good idea.
How good is the AI? We made a few mathematical games a few years ago and our problem was that the computer used perfect strategy. We had to add an easy mode. Perhaps your AI can have an easy model that does a shallow search to avoid stupid errors.
> How good is the AI? We made a few mathematical games a few years ago and our problem was that the computer used perfect strategy. We had to add an easy mode. Perhaps your AI can have an easy model that does a shallow search to avoid stupid errors.
Yeah even though it says AI mode, it is just based on a simple algorithm, otherwise, players can never win. Just made a small difference between the difficulty.
The goal is basically to to leave your opponent with no valid neighboring countries to choose on their turn. I will think about how I can improve the onboarding.