> I'm always wondering whether or not SDL would be better
SDL supports mobile; GLFW doesn't. Maybe they're unifying codebases between the platforms.
Edit: BTW SDL3 still works even on Android 4.2. I made an app using it and ImGui, without any Java.
SDL supports mobile; GLFW doesn't. Maybe they're unifying codebases between the platforms.
Edit: BTW SDL3 still works even on Android 4.2. I made an app using it and ImGui, without any Java.