Basically take whatever you'd do in 3ds Max normally, commit to doing in in Blender and prepare to Google/Ask an LLM "I can do X in 3ds Max 2025, how can I do the same or equivalent in Blender 5.2?" A LOT. Nothing beats practice :)
Basically take whatever you'd do in 3ds Max normally, commit to doing in in Blender and prepare to Google/Ask an LLM "I can do X in 3ds Max 2025, how can I do the same or equivalent in Blender 5.2?" A LOT. Nothing beats practice :)
After a video tutorial I always concluded that I had a few really clumsily ways to work around my lack of knowledge. Some workflows really need an expert demonstration, or you won't even know what is possible. (I do pause the videos to look up the docu.)
Just pushing through one end to end tutorial will introduce all the main concepts than asking gemini for bits and pieces won't get. It's not as satisfying as doing your own project but pushing through at least one of them is well worth it.