Unified memory puts Apple in it's own category for certain workloads however, but since we're talking about gaming here, and not local LLMs, Apple simply cannot compete on any kind of value comparison
It's one thing to value ones own time spent supporting something at $0, but most people probably shouldn't.
And it's incredibly inefficient to debug and maintain your own custom stack, when Valve can assign a team to do the same thing at orders of magnitude lower unit cost for standardized hardware/software configurations.
When I heard the news for playstation my mind instantly jumped to silly digital prices for games forever. I look at the nintendo switch store and they will sell a digital copy for new retail price for years after even if you can pickup a used copy on ebay for half the price or less.
The closed console ecosystems seemingly have far less incentive to ever discount games, even old ones.