Because macs have 3 big markets
1) graphic designers/ photo editors
2) web developers
3) people who value looks above other considerations
Number 3 buy more macs, so square corners it is
Because macs have 3 big markets
1) graphic designers/ photo editors
2) web developers
3) people who value looks above other considerations
Number 3 buy more macs, so square corners it is
This thread is full of people who are scared of changing the look of their macbooks. Jewellery? Or fear of standing out?
There is a large culture in the Mac community that anything that modifies your device, may have a impact on your expensive warranty when you need something fixed. Apple has taught their customer base well.
This translates into Macbooks that have been modified often having less resell value. See how many time people with the thermal mods need to point out warranty, battery, and the ability to remove it.
Laptops in general, be it macbooks, windows device, ... are already difficult devices to sell (in my experience) because they are very personal. So anything that steps outside that norm, makes it even harder to sell.
If your planning on keeping your device until eol, modify away. But a surprising large amount of people buy these devices with the idea of reselling after a year or two (as they hold value better then win devices), so they can then use that money on a upgraded version.
Apple has taught their costumers that Apple products are a style choice, a lifestyle product. It makes them boring. Their utility is secondary to their look and the added cost elevates that to a pain point.
Absolute irony coming from someone who uses a Thinkpad. ;-)
The second reason is compatibility. Apple does a pretty good job with x86 emulation, but it still a problem for many Windows games, Linux support is not the best either.
And then, there may be plenty of specific reasons, maybe you are missing some connectivity, maybe you don't like Apple, maybe you want a Nvidia GPU, etc...
The compatibility yes I fully agree. This is sort of a trial for me to see how well it works with Linux VMs and a comparable setup, but if I cannot get it to work as well then I will switch back. So far it is working well though
At that time, you could get a decent entry-level Windows laptop for around 700 euros that can do pretty much everything you want a laptop for if you are not a power user. More than that and for most people, it is "expensive". At 950 euros, you are paying for options, and it turns out that the package offered by that M4 Air is what you want, but it is likely that a gamer would want a different package for these 950 euros. Personally, I went for a 1000 euro ThinkPad because it was a better fit for my needs at that budget. In particular, I wanted more than the 256 GB of storage you most likely had (1 TB).
Because a used Thinkpad running Linux is the people's champ. It costs $200 instead of $2000. Parts are plentiful and virtually anything can be replaced with a small Phillips head screwdriver. The screen doesn't break if you look at it wrong. You can drop it down a flight of stairs and it'll keep chugging. Linux support has been great for north of a decade. It's the pinnacle of productive e-cycling.
Apple Silicon's value prop is undeniable but their laptops are otherwise "meh". Judging by all the internet whinging you'd think that every laptop besides a MacBook has a Game Boy screen and a trackball but the truth is that many non-Apple laptops are perfectly usable. I have both and actually spend more time on my Thinkpad.
Personally, it's because I hate MacOS with a fiery passion. The UX is just awful.
Disappearing scrollbars are a bug, not a feature, on a desktop OS. They make sense on a phone/table where screen real estate is a premium, but on anything 14 inches or more, it's just not necessary.
I hate the dock bar. I don't want multiple windows from a single app coalesced to a single icon. If I have two PyCharm windows open, I should have two entries so I can click between them in a single click.
I hate that I can't disable scroll wheel acceleration. I have my scroll speed set to 1 click of the wheel being ~3 lines of text. 4 clicks should always be 12 lines, regardless of it's a quick flick or a casual scroll. MacOS insists on making it so a slow click of the wheel scrolls half a line, but a quick flick of 4 clicks or so goes 3 pages.
It's utterly stupid that Home/End bring my cursor to the begin/end of the current document, rather than the beginning/end of the current line.
I could go on and on about the things I despise about it. But as a general rule, if there's something that Linux and Windows do the same way, but MacOS does it differently, I'll hate it. It feels often like MacOS wants to be different for the sake of being different rather than actually being better.
Many many reasons to avoid Apple products. I still laugh at their 2012-14 era macbooks with a SATA cable that made 3 right angle turns and was easily the most replaced part at the college help desk I supported. How did they solve that? M.2 then soldered drives.
The Neo changes the price debate and their high RAM devices are coveted by devs I work with. But there are many reasons to avoid Apple if you aren't already in that ecosystem. You'd have to pay me to use an iPhone or daily drive a mac.
At least now window snapping is built in instead of a $5 add on for a feature 90% of Linux supports (and 100% of Windows since XP). Non Mac editing tools are very competitive. Unless you prefer Mac/Apple ecosystem or are using Mac specific apps there are other options I'd prefer.
For instance, there was a great article here in the past weeks (can't find it right now sadly) that highlighted how the file name preview works in Finder. It does it in a very intuitive way and without covering any of the other files listed. You wouldn't notice it visually, but it sure is useful. A lot of the hardware also feels really polished as a tool, like the trackpad (although I admit it's probably not as difficult to make this look good).
And then you have these edges again and it feels like it was done by a completely different design team without any communication to the rest.