Maybe .NET AOT will get there one day..
Maybe .NET AOT will get there one day..
It was nice. Feel free to take a look
Read the docs of what’s missing, if you are honestly interested in what’s missing.
https://learn.microsoft.com/en-us/dotnet/core/deploying/nati...
Reflection, is one thing. Of course some runtime stuff are missing, but the problem is that no one is using source generators before trying out aot, so as soon you try aot you just meet a wall of compilation errors. Most people just want to be able parse a json file without jumping through hoops. Bad DX
Reflection, is one thing.
It's a common misconception, somehow. Reflection works in AOT.[1] https://learn.microsoft.com/en-us/dotnet/api/system.runtime....
This works perfectly fine with AoT:
var writeLine = typeof(Console).GetMethod("WriteLine", [typeof(string)]);
writeLine.Invoke(null, ["Hello world"]);
As you can see, there are no UnsafeAccessorAttribute's. Plain old reflection that just works (why should it not?)I definitely don't fully understand the landscape, so I could certainly be wrong, but I assumed that normal reflection didn't work in AOT because after trimming that method may or may not be there. If it was never called in a normal way then the compiler doesn't know that `Console.WriteLine` was being used as `GetMethod` may have a runtime value as a string rather than a constant value known at compile time. If the compiler didn't know it was being called then it will be trimmed out of the final binary whereas with `UnsafeAccessorAttribute` it provides the information required to not trim it.
Edit: I tried the following https://sharplab.io/#v2:D4AQTAjAsAUCAMACEEB0AlApgMwDaYGMAXAS... and it fails when I provide the type and method for Console.WriteLine as arguments. If I was to add `typeof(Console).GetMethod(args[1], [typeof(string)])!.Invoke(null, ["dummy"]);` to it before the `Type.GetType` call it seems to be enough to not trim out the `Console` type and the `WriteLine` method. The compiler seems to at least be smart that way.
Everyone should be exploring source generators already whether or not they expect to try out AOT.
[1] Debugging source generated RegExes is a dream, including being able to breakpoint inside a RegEx in the .g.cs file should you need to trying to get a tricky RegEx right. The code generated by the RegEx Source Generator is incredibly readable and includes great comments that explain what the RegEx does, step by step. Those comments show up as documentation comments on the partial .cs file side once the file is generated and can be used to double check that the RegEx you wrote matches what you expect it to do as you write/update the RegEx and the source gets regenerated (which happens pretty fast).