> Nope. You only need a class definition.
How hard is it to understand that to get a class definition, all the stuff that's used inside the class, including declarations of internals like private fields and methods, needs to be included first? How hard is it? It seems like you are terminally unable to see it. Have you never touched a seemingly unimportant header file and had to rebuild 80% of your project? Because that's the common case in most real world C++ projects (and also some badly designed C projects btw.), in my experience.
> Now it's not about build times? I thought it was and you had said that all along? Now the story changes again.
Are you insane, you first critized me for making too many different points, then later you claimed I had NEVER talked about build times, which I refuted with a simple Ctrl+F argument. Then later you critized me for talking ONLY about build times. Now you critize me again for talking about a variety of things?
While I have stressed from the beginning that I'm talking about systemic problems, which manifest in lots of ways. Maybe Ctrl+F for "and here are a million examples why" for example?
You are a weasel with no purpose other than talking down on me, and you haven't made a single interesting argument. Get lost.
> All 6MB of sqlite compiles in a single second
Sure, a while ago, I even compiled it in 300ms using tcc (as a test). Do you know why that works? Because sqlite is written in C, without insane C++ classes and features. They compile everything as a single file (like raddebugger does too btw., a legitimate approach but I'm not saying this is the solution for everyone), circumventing the quadratic translation unit scaling problem.
> You added one already. PIMPL is the same as your indirection from heap allocating a predeclared struct so that you can return it from your constructor. The price is heap allocation and indirection.
A PIMPL object is one that is referenced as a pointer (of void-type or forward declared type) in a struct trying to protect implementation details and dependencies, because C++ doesn't exactly want you to do that.
The price of an actual C++ PIMPL object is that you'll go insane duplicating all the methods and writing all the call forwards.
This is NOTHING like a forward declared C struct, which is the exact opposite. There is NO duplication and call forwarding. You haven't got a clue what you're talking about.
A forward declared C struct does not add another level of indirection. You can't put the object itself directly on the stack unless you know the struct definition, that is obvious. It's the price to pay for true abstraction, abstracting from the internals of the object and treating it uniformly as a pointer value. But that's not a problem at all, since you would never want to put abstracted objects on the stack. Putting objects on the stack is how you write tiny scripty toy applications. In systems programming, object lifetimes don't correlate to function call lifetimes, so you cannot put objects on the stack. If you are able to put most of your objects on the stack by value, you are working on a toy app.
Contrast objects here with plain structs, for example struct Float3 { float x, y, z; }. Of course you expose those as values, these are stateless objects. And putting them on the stack is fine. That has nothing to do with PIMPL or implementation hiding AT ALL.
> With your API you created an object with none of the huge advantages of being able to treat it like every other value in modern C++.
There is no "like every other value" in C++, regardless of how hard people are trying, and regardless of how much complexity these people pile on top of this language.
The only successful "every other value" is plain data, which you can simply copy as bytes. I could queue a lecture now why Unix was successful with its file concept of "raw bag of bytes", but I'm done with you. Good bye.