Where are all the high-resolution desktop displays?
extremetech.com
extremetech.com
I got mine from IDT (http://toshibadisplays.com) for around 30k USD each a couple years ago. I think they might be considerably less now especially with the new 32" 4K displays coming out in 2013.
The resolution is split so every display is basically 1920x2160 x2. The hard part is driving these since each one is considered two monitors by the host OS. I use a Quadro Plex 7000 to power two of them and just use my third one with Synergy on a second machine.
Nvidia has a tool called Mosiac which allows you to turn the screens into one big screen. I also think the ATI Eyeinfinity cards are an option but I personally never tried those.
What field do you work in?
Its really hard to describe the effect of this size of screen and resolution. You can consume information at a much faster and natural rate as compared to a smaller display that is high resolution (ie: a 2880x1800 retina). I think your brain has to use extra processing power to scale the fonts up or something or maybe the patterns your brain uses to build the letters and words just work better when its clearly visible without any thinking. Who knows... I just know it increases my productivity leaps and bounds.
I figure for something that I spend over a third of my life in front of I want them to make me as efficient as possible. Some people like to buy cars. I like to buy things to be more efficient and these monitors help me do this.
BTW, All of these mount nicely on a geek desk without the top (the smaller of the two versions they sell). They just fit perfectly. So I use four Geek desks.. 3 for the monitors and one in the center. If you want an amazing desk setup that is the way to do it. That way you can sit or stand when you work.
It may also be worth noting that these operate at 50 Hz (I didn't see it int he specs above). Which is fine for me for pretty much anything. I mention this because 10 years ago or so I was using an IBM T220 with a refresh rate of 24 Hz with a similar resolution and it was brutal. Though I honestly never am bothered by the 50 hz refresh and only notice it if I am trying to push some game to max settings.
In a NOC? Maybe. Day trader? Possibly. Not someone using a computer with the information density of source code.
I am trying to relate to your comment on your 55" TV. I guess the best way I can explain it is If its like any other TV out there it has a resolution of 1920x1080 at 1080p. So if you tried to do any work at any distance it would be useless like you stated above. As a thought experiment take your TV and chop it into four sections and take your TVs resolution and put it in one of those squares. That is what 3840x2160 resolution is like. Its any easy way to remember 4K as 4 times your 1080p resolution (though it really means 4K as in 4000). Hopefully that helps explain it better. If not just let me know.
Here's what I was imagining: I've worked with 30" monitors in the past and I found that there was a trade off between what I could view at one time vs panning my eyes around. I can entirely take in a 15" mbp at about arms length, but I have to move my head slightly to see from bottom corner to opposite top corner on a 30".
I'm guessing a 55" inch screen is about the size of 12 mbp screens in a 3x4 block (based on the size of my 55" tv). At about 3' away I would only ever be able to see about 1/3 max. Multiple that by 2 screens and my chin would swivel from shoulder to shoulder to see two of them.
More screen real estate is better in general, I just can't imagine it's comfortable to work with so much space I need to move around to see it all.
The other half of the screen on both the left and right sides are used for less common things like email, dashboards , etc (though most of my right side is used for that too.. its a lot of space hehe).
So in reality you may have three big screens but you are really only using two without actually swiveling your head (one + half + half).
If I want to use the far half on either of the side monitors I do tilt (which is why they mostly have static stuff).
Though for everything you need to kind of break it up in sections because your eyes are moving around a lot if you are trying to do stuff with the whole screen (ie: if you play a game its harder because you have to keep looking at the four corners to get all the info), but for programming and other stuff you might use a split screen or triple split and just be working on X file in a part of the screen.
Apple introduced USB in the later 90's. It took forever before the PC industry adopted it. I don't think anyone has to pay licensing fees for Thunderbolt connectors. How long do we have to wait before every PC ships with a port?
That... makes the most sense compared to the other arguments http://www.fbi.gov/news/stories/2012/november/lcd-price-fixi...
I think a better question is why nobody else is offering high-res panels on laptops. The Nexus 10 tablet has more pixels than any non-Apple laptop ever produced.
Note: Other points critizised such as repairability are very valid however.
Repairability and upgrade costs are hard to SEE at purchase.
For most people, I imagine not.
I have upgraded the RAM in every laptop I've owned in the past decade, and either upgraded the hard drive, or moved an old one over in most. In my current laptop, I also upgraded the motherboard to one that wasn't quite intended to work so that I could have a UXGA IPS panel and 8GB of RAM in the same machine. I also upgraded the CPU on that board, and will upgrade to a QXGA panel if I can find a good price.
I'm not sure I'd care much about upgradeability if I was selling laptops, but it matters a great deal to me when I'm buying them.
OS and software vendors didn't fix this because no-one had high resolution displays, and display makers didn't make high resolution displays because everything looked like ass.
I'm not a big apple user, but I'll admit there are times when having the hardware and OS designed under the same command has its advantages.
I'm sure the inability of Windows to cope with the high resolution gracefully was part of the reason those never really caught on, but there wasn't much of an effort to market them either. Did you know they existed? I barely did, and I pay a great deal of attention to such things. There was no meaningful effort to market them. They were custom-order options that only a few enthusiasts and institutional IT departments would even be aware existed.
My mother knows what a "retina display" is.
[0] If you're curious, the models offering QXGA panels were the NEC Versa P700 and the IBM/Lenovo Thinkpad R50p. Such panels can be made to work with several other 15" 4:3 Thinkpad models.
It's nowhere near the pixel density of the small devices of course, but it's quite adequate for my use.
[1] http://www.engadget.com/2012/11/27/sharp-pn-k321-4k-igzo-lcd...
Second of all, because the screens are harder to make and prices are high because of that, adoption is lower too. With lower adoption comes lower economies of scale which mean higher prices again. So two factors at least that push prices up.
We won't see low prices until they can improve the manufacturing process enough to drop the price, which will increase adoption, which will drop the price, which will increase adoption, etc..
So the actual view point is that the intention isn't to "rip off the early adopter". It is that the early adopter isn't subsidized by a product that is produced in volume.
Here is the simple theory: - Buy 1 Custom T-shirt = $50/unit - Buy 10,000 of the same "Custom" T-shirt = $5/unit
Is the person who pays for a custom t-shirt being ripped off? Taking all things into consideration, No.
So now the manufacturer is throwing out 4 times more units than before AND those units were already more expensive in therms of materials and time. This cost is then passed on to the consumer.
If we choose x to be 99.99999% that a single pixel is not defective, the probability of generating a defect-free 1080p (19201080) display is 81.27%, and the probability of generating a defect-free 4k (38402160) display is only 43.63%. This means that in order to produce one defect-free 1080p display, on average 1.23 displays need to be produced, and on average to produce one defect-free 4k display 2.29 displays must be produced. In pixels, this translates to 2.55e6 and 1.90e7 respectively.
The difference between the two is the number of pixels comprising 7.9377 1080p displays, about 6.4 of which would be expected to be defect free. This should indicate that the raw cost of a defect-free 4k display should be at least 6.4 times the raw cost of a defect-free 1080p display, assuming that a full display is manufactured all-at-once, and there is no interim testing to discard bad panels early, and that the cost-per-pixel of manufacture is a constant. In reality, I would expect the defect-tolerance and the pre-defect cost per pixel of the 4k display to be higher than a 1080p display. There probably is a small early-adopter penalty, but the cost isn't very out of line.
Text remains crisp down to sizes much smaller than what I can comfortably read at a normal viewing distance, so there's little I could do with even more pixel estate.
That is not to say that I wouldn't like a display with even higher resolution, but the returns diminish really rapidly from here.
I'm definitely looking forward more to panels improving on other metrics such as contrast, color reproduction and viewing angles (IPS glow).
It's ridiculous that in today's day and age we still have inferior monitors compared to the mid/late 90s. The korean 27" S-IPS 1440 monitors are $275-300ish US.