Apple has, correctly, recognized that for a touch-first UI, a resistive touchscreen will always feel worse, wear out worse and perform worse than a glass-integrated capacitive touchscreen. This was a big part of how they got their touch-optimized UI to work and feel this good - which was how they differentiated the first iPhone from the sea of contemporary PDAs.
Nokia sticking with the most half-assed touch UI adaptations, Nokia sticking with resistive tech - all of is symptomatic of Nokia either not understanding what Apple's edge was, or being too slow to react to it.
Nokia N8 was their first device that was truly competitive with iPhone, and by then, the image of Nokia as a cutting edge smartphone brand was already in decline.
A lot of iPhone's edge, by then, wasn't just in the touch-native UX, but also in app support (developers! developers! developers!), and they had the mindshare advantage there.
Nokia N9 was even better in a vacuum - but was even more late to market, and had even worse app support.
Propaganda or not, I still remember the sense of wonder when first experiencing the smooth zooming and panning with two fingers on the first iPhone. Adding multi-touch to the 2007 MacBook trackpad was one of the reasons why I switched to OSX too.
(I still have that phone and when I try it today, smooth is not what I’d call it.)
I could in theory get by with + and - buttons to zoom in and out of a map, but it's way more convenient to use pinch to zoom. But even for the browser, I use pinch to zoom all the time.
a resistive screens do actually need to be pressed instead of just touched, if you never get a literal sore thumb from a touch screen usage - well you don't miss anything but it's quite painful after a while and adds to a carpal tunnel syndrome
a multi-touch sensor greatly helps when you need to discern and filter out the false positives