What an absurd and pointless precedent to set.
What an absurd and pointless precedent to set.
Edit: rereading the article, they want to ban "psychologically exploitative features intended to maximize engagement that foreseeably lead to compulsive use." It seems like it's pretty straightforward to apply that logic to your hypotheticals.
edit: I get that you're trying to provide counterexamples to be able to say "here's something that _could_ be construed as coercive/addictive design, so the law is going to end up banning those" - but that's the whole reason we have courts to interpret these laws. If you can reasonably conclude that a 100ms delay is helpful for user input - then it's probably not addictive design! That's the whole reason courts exist, because there is always going to be ambiguity; laws are not algorithms.
Web developers are already hard at work on this.
But in general, yes, having a confirmation dialog on important buttons is good UX; similarly as to setting minimum/maximum saturation will increase accessibility by visually impaired people, epileptic people etc.
That seems rather accident prone.
It's easy to say that it's absurd, but what would you do?
My suggestion would be to look at something like the rat park studies. When mice lived in a nice communal space with other mice, they preferred regular ware over drug laced addictive water. I suspect people are similar, they’re not intrinsically prone to addiction, they’re just trying to treat psychological problems like fear, loneliness, insecurity. We need to attack this root of the problem, but there’s so much money in ensuring that people feel empty so they’ll buy shit to fulfill themselves that there’s no actual motivation from anyone with power to do anything. That’s why you get these dumb ideas for laws, they’re not enough to impact the businesses (who are the real constituents) but politicians can still say they’re doing something and something is better than nothing.
It simply isn't true a) that businesses are all as unscrupulous as digital media platforms and b) that most products even have potential to be addictive.
It's certainly true that most companies would like you to be a loyal repeat customer, but that falls a long way short of addiction.