Baldur's Gate: Enhanced Edition for the iPad
itunes.apple.com
itunes.apple.com
But there are a lot of people, myself included, who won't upgrade our devices to iOS 6 because we want a Maps product that works and, you know, has public transit directions. Until that changes I'm staying on iOS 5.
It's a shame. I'd buy this in a heartbeat. I love to support actual games (social "games" not being games by my definition), which seem to be becoming increasingly rare.
I know as a developer I'm not even thinking about iOS 6-only releases until the middle of next year. Which is a bitch because dealing with the iPhone 5 without autolayout is no fun at all.
The iPad 1 has 256 megs of RAM. The iPad 2 has 512, The 3 & 4 a gig.
"Requires iOS 6" is the easiest way, as a dev, to get the store to enforce the requirement that your app needs more than 256 Megs to run comfortably.
And, as others have said, higher color depths will make some difference, and no doubt the port puts a lot less effort into RAM conservation than the original did.
Baldur's Gate: Enhanced Edition for iPad is currently English only, with additional languages coming in a free update. The iPad version also requires iOS 6, but iOS 5 support is coming soon!
In all our apps the people hanging on to iOS 5 is about 10%, and it's shrinking all the time. So there's very little incentive for the dev to bother putting in the time and effort to try and sort out whatever issues there are on iOS 5 / performance issues on the iPad 1.
Both were very successful in raising funds, so I'm hoping we see a renaissance of the genre and some new IP.
I doubt they are using the GemRB open source implementation [0] since it is GPLv2.
Having said that, playing BG:EE on PC for the past week I've been disappointed by the lack of polish, and the number of bugs still present. GameBanshee - probably the most respected site about computer RPGs - published a pretty critical review (of the PC version):
http://gamebanshee.com/reviews/110209-baldurs-gate-enhanced-...
I hope the iPad version benefited from an extra week of polish. An earlier build was rejected, implying the have done some bug-squishing:
Baldur's Gate: Enhanced Edition for iPad is currently English only, with additional languages coming in a free update. The iPad version also requires iOS 6, but iOS 5 support is coming soon!
The new, just released, native version of the 14 year old game, however, will not.
OTOH i will jump on it when it comes to Android, not only a much more reasonable 10 dollars but i think the touchscreen experience might add value in its own right.
http://www.youtube.com/watch?feature=player_embedded&v=pOqwUoJniPQ
I feel like the controls are pretty decent. It's pretty much a straight port from the PC, so the menus are the same, etc. The hitbox for small items can be a bit of an issue, but that's my only complaint so far.You may want to browse through the TouchArcade forums for more feedback and videos: