AI still cannot oneshot 2D platformers, the most documented videogame genre with so much source code available.
AI still cannot oneshot 2D platformers, the most documented videogame genre with so much source code available.
I constantly have to tell agents to just "look it up online" and "don't hallucinate your own components" because people have already done this a million times. Ironically, being more lazy could make these models more useful.
Usually the ones I provide myself are better than the ones they find themselves.
I'm not super clear how they search the web or what they do and don't have access to. It seems to be quite fast.
But yeah guys, AI sure will be writing all the code just give it another 6 months...
https://grantland.com/features/the-rise-of-nintendo-video-ga...
https://iwataasks.nintendo.com/interviews/wii/mario25th/4/0/
https://www.reddit.com/r/AskHistorians/comments/2w1zl4/when_...
I've made a few sprite-based animations with AI assistance but it still required a fair amount of manual photoshop (or in my case Aseprite) post-processing.
You can e.g. download a run cycle from Mixamo, use Blender to render a video from whatever angle you wish, and feed that into the model along with your sprite on a green background, it's pretty much perfect.
But if they’ve been working on it specifically for animation, that’s pretty neat.