Yes, there is a widespread belief in tech that 'removing friction' is a good direction to aim for. But you can have too little friction that completely ruins a product and the user experience.
In game design friction very important; remove all friction and you don't even have a game any more, you might as well show the You Win screen. My favourite metaphor for it is sex: there is no sex without friction.
What LLM have done is massively reduce the friction of intellectual effort, completely devaluing most expressions of it.