Kode Dot Programmable pocket device for makers, pentesters and geeks
kode.diy
kode.diy
I looked into ESP32, M5 Stack, Arduino, etc. but as someone without experience it's very confusing. Which parts go together? Which case fits? Does that have a battery? All of this can be found out if you study the specs but it's not intuitive.
If all you want is tinker with a device, this device here is optimal.
For the people saying you can build this yourself: Yes. You can also build your own guitar from invidual parts and it will be cheaper than a store bought guitar. (I have done this). Is it super fun to build? Yes. Can everyone do it? No.
I get that the expense here is miniaturising and integration, but even at half the RRP, I'd be wincing. The maker market knows how to work out a napkin-BOM, and knows that this is a lot of money for what you're getting.
As a maker, I see somebody selling a dev kit that with £20 more in buttons, battery, and an afternoon in CAD gives me a Steam Deck sized version of this for a third the price. It's not the same format, but it's not a disparate bucket of parts either.
Again, you market yourself at people like me, this is the pushback you have to expect.
ESP32-C5 ~$10
ESP32-P4 ~$5
Display ~$10
Case is maybe 90 cents (let's round to $1) if you print out of ABS.
The rest of the components? Let's say another $15 worst case.
~$41 or around that much? Sure, but definitely not ~$193.
I don't get why the maker market complains so much about the idea of businesses selling products at a healthy markup. Just because you know how the sausage was made doesn't mean that the logic of operating a business is any different to how it works in the consumer world.
If you're skilled and motivated enough to make it yourself, you might save some money. You'd loose a lot of time though and that's worth something too (perhaps a lot more).
The kickstarter was successfully funded, yielding in over $3.3M. The device back then was $149 at 20% off, with $169 being the full price. That's still not $193.
Again, this is just my personal opinion, but even taking everything into account and factoring in a nice profit margin, being OVER $100 is very, very hard to justify.
It’s hard to beat LilyGo’s lineup in this area
Maybe it'll take off this time around, especially if they can make it cute enough, but at nearly $200 for the base device, I think they're gonna face an uphill battle. I still wish them well.
And surely you are aware of the challenges of supply+demand and the issue of using offshore labor... that means most products made ethically and at low volumes are inherently going to be expensive.
This has NFC built-in which is something I've been looking for for a long time, there are no other ready-made programmable devices on the market you can buy that have a screen, touch, NFC and a battery, that I know of, so it's perfect for me, and the price is not a concern.
By programmable I mean "I can modify/flash my own firmware", which is also true for the flipper as it's all open source... and I had to do that anyway to fix their 14443B reader code to work for my application.
No audio module? Audio is a great introduction to signal processing and programming overall.
I am so sick of gameboy-style devices only ever having two buttons without a start, select or literally anything else.
Playdate did the same thing and it makes games really super infuriating because nobody wants to perform a hadouken just to open a gosh-darn pause menu.
I'm exaggerating of course but good lord please just give me a dedicated pause button.
If you want a DIYish handheld for gaming there are much better options on the market.