Every time someone paid me to write software it was some combination of 1. not that interesting of a problem 2. no real utility i could see or touch, useful in some abstract way of making a number go up 3. involved a constant, painful maintenance burden 4. involved incident management of one kind or another 5. involved a long tail of details with no unifying principle other than a lot of implicit legacy constraints and stakeholders whose involvement waxed and waned with no seeming rhythm..
I'm a big fan of the new capability, it opens up new regimes of performance and correctness and capability for what I can achieve, that in turn grinds me up against math and theory that I had thus far been able to avoid, it's pushing me up the ambition ladder hard and that's a good thing.
But the change is a change in degree not in kind at least in the vibecode regime: it was always relatively fun and relatively easy to do one small program with modest requirements around defect rigor that had a big legible "oh cool!" surface that I didn't have to maintain. Fable doesn't seem any better than Opus at grinding detail work in the bowels of a compiler, but it sure can make an iPhone-scoped platform game with a bunch of bugs in it in a single shot?
If there's a job where you get paid for doing fun, high defect, "oh wow!" factor one-off software that you can immediately disavow any responsibility for? Fuck man, I should have had that job before Fable got that job.