Combinatorial Games in Lean
github.com
github.com
Tangentially, I recall reading a paper not that long ago that showed that under certain assumptions that Zermelo's theorem showed that making the games 'quantum games' didn't actually offer any real advantage.
> Non-examples include [...] Chess, which can end in a tie
And yet, somehow, tic-tac-toe is considered a combinatorial game. Not only can it end in a tie, it always will unless one player is very new to the game.
If we're willing to count tic-tac-toe by defining some tie states as victories for one side, why can't we do the same thing with chess?
But the page also states that chess doesn't meet its definition of a combinatorial game. Why?