Bear in mind checking whether or not the algorithm ever loops means taking the full state of the system and checking against a database of all previous states of the system. Bear in mind that the Atari 2600, and its whopping 128 bytes of RAM, has with that amount of RAM more states than there are planck volumes * planck time intervals in the known universe... by over sixty orders of magnitude. And every three additional bits you add to the RAM of the system your are looking at adds an order of magnitude (minus a bit) to that, so, nearly 3 orders of magnitude more states per byte... not per megabyte or gigabyte, per byte. Call it 2 orders of magnitude per byte if you want to be conservative.
It can be solved, if by nothing else simply by running it, in the mathematical sense. In the practical sense it's not even close. That's why we use the Turing machine analysis... technically it's an approximation because we don't actually have real Turing machines. However the size of the finite state machines we have is such that it is far more productive to simply say "the halting problem is unsolvable" than to argue about how many orders of magnitude of orders of magnitude of resources it takes to solve the question of whether or a given program terminates.