Launch Early, Launch Simple, and Test
blogs.wsj.com
blogs.wsj.com
Sure, it's easy to launch a webapp as your startup. But how will your first customers or users discover you?
A lot has been said about launching early or simple or lean. Not enough however, has been said about earliest discovery. It's sure easy to launch a startup to test when you have thousands of followers already. It's a whole other issue when you don't have any followers (not only on twitter, but everywhere on the internet.. the sum total of your audience)
[1] https://zapier.com/blog/2012/04/05/finding-early-customers-w...
We've also had some success with content strategy (blogging, guest blogging etc), but that was really time consuming and more stressful than writing software. Only the committed will prevail in that. Or cheating (like hiring university english students to write articles for you)
Long tail is hit/miss in my opinion. I use adplanning software all the time, and it really is a hit or miss
Can anyone recommend a good landing page generator for someone who isn't a front end developer? A site where I can quickly generate high quality landing pages. My attempts to find a (free) service in the past were surprisingly futile: I figured there'd be a ton of them out there for the internet marketing crowd.
I've deployed Landerous on 4/6 of my projects so far.
Getting the word out that you have something new to offer has become progressively harder on the internet, due to all the noise that's out there now. I had a breeze launching my video site in 2006 because it was easy to get people's attention back then.
I don't have any "followers" or a blog. Luckily the service I launched today is something I can sell over Adwords, but as far as organic, there's nothing I can really do except SEO, which is going to take a long time to build up.
So what did you launch today?
It sounds common sense but very smart people spend months building things before even realizing they have no users. At least when you launch in a couple weeks or months, the problem becomes very apparent when you see a single digit number in your user table's row count and then have the "oh shit" moment. Some may say you should begin your start up with the oh shit moment but launching early and having it is a better alternative than launching much later and realizing this.
1) Push Method - Create your attention. In-bound marketing techniques such as: Blogs, podcasts, video, eBooks, enewsletters, whitepapers, SEO, social media marketing[1]
2) Pull Method - Buy your attention. You can do this via traditional marketing activities, such as PR, advertising, and spam.
Both have their associative costs and neither can be considered anecdotal to success. Either way - as you rightfully put - you need a plan. The earlier the better.
If you know the market is dying for your product, take your time and build it right the first time. Maybe someone else will get to Techcrunch faster (boohoo), but when they're doing their 3rd rewrite, you'll be sailing towards millions in golden doubloons on your beautifully crafted ship, laughing maniacally all the way.
You may know that the market wants your product, but the exact feature set and usability requirements are probably still a mystery, and will almost certainly need to be refined anyway after launch no matter how long you preemptively perfect it.
In the rare instance you describe, I would still look to launch quickly, just maybe not recklessly quick.
http://gigaom.com/2012/12/03/marc-andreessen-not-every-start...
If it's our ego that stops us, maybe we just need a little assurance that a failure isn't the end of the world. So, has anyone ever been really burned by putting out something that wasn't ready-for primetime?
If you can distill your idea to its kernel of truth and launch that, and don't get customers, that's either a big marketing problem, or the market saying it doesn't need your solution. Adding in 'social features', or a more dynamic interface likely won't solve the problem that the product isn't useful to the people who should need it.
At that point, generally, it's a matter of either pivoting the idea into a utile state or moving onto the next idea altogether, and isn't worth fluffing up until you've reached a point of utility enough that at least some people are willing to pay for it.
If, on the other hand, you can get somebody's wallet open, then you should be able to scale it up. If there's one person whose problem you are solving, then there are almost certainly more that you can reach. At that point, it's worth running the idea down as far as you can, but at least you're making some money in the process.
The tough part is getting users to be a part of that feedback loop, but as others have said it helps you answer that "how do I get users" much quicker.
Other cases when your ready to blast 1k emails, your site better be complete or people will visit once and never visit again.