The console wars have been lost
xeiaso.net
xeiaso.net
The Switch with its detachable two controllers always knew this.
The Switch and Switch 2 are still great for this. And to bolster your point, they’re still selling like hotcakes and Nintendo is making gobs of money.
I think the boom in the board game industry has been a response to the death of co op video games.
I will concede it's hard to reason or discuss about these things without getting lost in a Ship of Theseus definition of what 'console' and 'PC' is and where the lines are. The PlayStation 3 had the cell processor and was fundamentally different to PCs imo.
Nintendo has always seemed to manage stay as a console and seems to come out of the console wars stronger than either Sony or Microsoft, so they seem to be the exception here.
There's really no reason console games of that era needed, or even could benefit from 6 cores
GPGPU is what displaced the Cell SPEs, and you wouldn’t count that as cores. In fact the PS3 originally didn’t include a GPU, the SPEs were supposed to handle it all, so in a way they were approaching the same solution from the opposite direction.
Was writing code for the PS3 genuinely difficult or was it also a skill issue? The counter-argument I've heard is that multi threaded programming just wasn't as common at the time due to minimal number of cores available on most consumer hardware.
Perhaps the PS3 would have fared better with a different generation of developers.
The PS3 wasn't like that. It was a single core machine, with one big CPU core which runs the operating system and your application, and it had a bunch of co-processors. I've never written for such a system, but I'd assume that a somewhat close analogy would be a single core Linux computer with 10 microcontrollers attached. (Though I'd love to hear from someone with more knowledge whether this is a reasonable analogy.)
Where this otherwise good analogy basically lacks is that the SPEs of a Cell were really fast (in opposite to microcontrollers), so a better analogy could be: a single core computer that has 7 ultra-fast, identical DSPs attached, of which you can use 6. [1]
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[1] For the 7 available and 6 usable SPEs, see https://en.wikipedia.org/w/index.php?title=Cell_(processor)&...
The PS3 was a completely different beast, it had a single general purpose core (hyperthreaded) with 6 user-accessible vector coprocessors (in-order, non-speculative, with their own ISA, and without shared memory) on a 4-lane ring bus. This was much more complex and fairly alien topology even more so back at the time, and while tooling might have helped bridge the gap Sony’s were… not great, even less so compared to MS which could lean on their windows tooling.
First: One problem of the PS3 was that in a late stage of its development a (rather weak) GPU was "tacked on" (originally, the Cell was supposed to replace the GPU).
Now for your point:
Just have a look what scientists did on PS3 clusters using the SPUs of the Cell, and considering this imagine what creative things would have been possible for games on the PS3.
The problem was that at this time, game development got much less specific to one platform (in opposite to how it was for basically all the previous game console generations, though I am willing to admit that the original Xbox being very similar to a PC did give a hint concerning the direction the game industry was heading), so you wanted a much more "standardized" (typically meaning: similar to PC) architecture. The Xbox 360 was simply much more similar to PCs, so it was much easier to port engines from one platform to another.
> the people I've talked to who have worked for it said the architecture was a nightmare to work with.
For previous console generations this was less of a problem (basically every console was quirky). It is easy to find statements of developers on the internet how the PS2 was magnitudes more of a nightmare to develop for than the PS3.
So, before, being difficult to develop for a console was much more accepted in consideration of the unique features each console brought to the table. What did change was rather the expectation among developers to be able to easily port engines between platforms.
A console is a computer purpose-built and streamlined for playing games. No more, no less.
The nitpicking on language here is entirely due to the fact the distinction is no longer clear like it once was.
Back 20 years ago the distinction was just obvious.
Steam OS will replicate the nice TV UX of consoles but not be locked down.
What an arrogance that everybody paid for in final prices. Well, thats yesterday reality, arrogance of companies thinking they have endless moat and can milk users forever is always eventually punished. Not losing sleep over them.
This behavior and inevitable result can be mapped into many other things, ie current german car manufacturing.
I think the real strategy was to make it harder for natively developed PS3 games to be ported to other platforms.
It was a sensible strategy except they effectively lost the console wars right out the gate by delaying their release a year. This alienated developers who didn't want to go through the effort of doing development the PS3 way when it was hard to program for AND had little traction among consumers.
If the PS3 had come out a year before the 360 things might have played out differently.
Sony's hubris around the PS3 was very risky. They caught up in sales by the end of that generation but early PS3 adopters unfortunately had to deal with fundamentally broken, unoptimized ports despite having superior (if over-engineered) hardware.
Also the PS3 disaster ultimately set the stage for the PS4 which had a drastically simpler architecture. PS4 was a lot easier to program for but if compared to a PC with equivalent specs it was overpriced and much more locked down.
However everything other than the hardware is what makes consoles special. They're a special-purpose device which is specifically designed to only be used with a game pad on a big screen. That means stupid stuff like a pop-up which needs mouse interaction, or the system getting confused about window focus, or games which have controller support but whose launchers need mouse interaction -- issues which have always plagued living room gaming PCs -- just categorically can not exist.
And they live in a completely different market. You have one mass produced computer which benefits from economies of scale, sold to a captive audience which has to buy games from the manufacturer. This allows completely different pricing strategies from non-console PCs where the manufacturer needs to make a significant profit on every device sold.
Then there's the developer angle. In the traditional desktop PC world, you have to work around performance quirks of many different GPU manufacturers and their drivers, and you're always in this careful balancing act where increasing graphics or CPU processing time by a little bit reduces your potential market. A console, representing exactly one hardware configuration owned by millions of people, allows much more extreme hardware utilization; you can consume every available CPU core, every available byte of memory, hit exactly 16.6ms frame times, and your game is gonna run at a smooth 60 FPS for everyone.
So yes, the computer science behind consoles is boring these days, they're "just PCs". But the market dynamics and developer implications mean they still have a place as a product that has a fundamentally different role than a traditional PC.
This is coming from someone who hasn't owned a console since the PS4 FWIW; I play my games on a Linux box with an Xbox controller in my living room.
This is exactly the problem Valve has solved. SteamOS presents a just works managed OS that is fully usable with a console controller. You hit the middle button on your game controller and the steam machine just turns on, wakes your TV, and switchs the input. The UX difference between Console and PC is shrinking to near zero.
And since the Steam Machine doesn't come with a controller, I would bet that a large fraction of users will be using an xbox controller or something.
I didn't.
> launcher needs mouse input to function
I said the trackpads solve for that. Nothing else. I didn't claim it was great, I didn't claim it was better than all alternatives, I didn't claim it works as well as a high-DPI mouse on an FPS. Whatever else you may have read on my comment was your own extrapolation.
I just had a look at the steam page and valve has listed a long list of usability issues with this game. I guess if it was a console they could just reject it and make the devs fix the issues. But it’s still cleanly presented to the user that there’s issues here and up to them to decide what to do.
Honestly, we're dating ourselves with the premise.
There is exactly one generation (mid-90s) where the 3D accelerator design and industry hadn't stabilised. 3D then was like AI today. It was the rising thing. I wrote my first vertex shader on a GeForce 2.
They have common, off the shelf parts because it just isn't where the action is in 2026.
Every PS5 in existence is destined to become e-waste
Not to mention how bad the developer and porting experience is compared to PC/Steam Machine
So is your pc hardware, unless you expect to stay on that 9800x3d and 4090 for the next 30 years...
Just like every Android device or computer in your household? Are you trying to make a point for cloud computing?
Something that weighs on me is the fact that every tech device you own is constantly devaluing as it ages, eventually becoming worthless when support ends and the servers are shut down. It makes far more sense to own the least possible and get the most use out of each one. Unlike most things you own that only devalue as they are worn out and damaged.
Nobody under 20 knows what a "console" is even for, they play games on their iPhone almost exclusively.
Yes, like I said - lifestyle item for gen-X and millennials who have money now.
> ...and kids absolutely still play on them
The vast majority is kids playing their parents' console.
If the market wasn't being driven by parents' demand then no modern kid would be asking to buy a console. (They can play Roblox and Brawl Stars on their iPhone/iPad.)
so which one is it - nobody under 20 knows what console is for or these kids are playing their parents console? you are contradicting yourself, something something moving the goalpost...
> Nobody under 20 knows what a "console" is even for, they play games on their iPhone almost exclusively.
Imagine saying this before GTA 6 which will release only on consoles this year.
That will be the game to get the entire world on their games consoles.
Console gaming is like 15% of all gaming world-wide, and GTA 6 is like a single-digit slice of that 15% slice.
This is a theoretical maximum in a specific USA-centric bubble.
Consoles (and gaming in general) is just not a thing for teenagers anymore.
Gaming is gonna go the way of the electric guitar. Remember when guitar was actually cool and not just a midlife crisis marker for tired middle aged men?
It feels like saying game consoles are dead because slot machines at the casino are more profitable “gaming” machines.
What I don’t get is modern phones are impressive. My iPhone from several years back was capable of running full blown Civ6 and certain older Total War titles. So clearly the raw compute power and control limitations aren’t an issue (I doubt game companies care much about the latter at all now that RTS games made it consoles)
Yet I don’t see many interesting games available for mobile. It’s all copy/paste puzzle/gambling/idle/gacha crap.
and they don't have smartphone yet, if they do it will be heavily restricted, they can play games on PS3 or portable like SF2000, phone ain't gaming device
To make an example try to play a multiplayer famous fps (like battlefield6 or cod) on console and then on pc, it's not even the same experience. On pc it is basically full of aimbotters, wallhackers, nodamagers, etc every single damn game, on console you get the actual safe experience. Sadly this is one of the reasons why I play mostly only pve games on pc
To most people, a separate gaming appliance is seen as convenience, not waste.
Windows is a clusterfuck, but PC is larger than Windows. Anti cheat is a problem left to solve, but I think this is just a matter of time.
I play games when I'm tired, so if I have to wait a minute for a Steam update (which happened a month ago on the rare day I wanted to play on my PC), I simply give up and go watch TV.
I have gaming machines from the 80s that still work and that I still love. They're not e-waste.
I think they need to give up on the "best Graphics" feature point and focus on some other set of values. It's one they've lost every generation to PC GPUs, and ARM connected GPU's are perfectly capable of providing a good gaming experience. Most Steam games really don't require anything close to a bleeding edge GPU.
If consoles are lost, at least lost from Sony and XBox, it's because they decided not to compete in the space - there are still plenty of opportunities to explore.
I'll take a one-function device over a general device any day. You switch it on, it does the thing, you switch it off. General purpose computers are the exception that proves the rule, in that "the thing" in their case _is_ everything.
I couldn't care less about playing with randos on the internet, but am very interested in playing with people I know in the same room.
They are making SteamOS compatible with other hardware, if you want to build a steam machine of your own. Also their contributions to Wine and Fex will enable other Linux gaming platforms that are not SteamOS to have the same compatibility layer.
The bigger fear is of course Valve itself. They have many, many levers they could turn to squeeze their audience. This is of course a terrible long-term decision—Valve being a good steward is why PC gamers largely don’t even bother to learn what other online storefronts offer—but long-term planning is irrelevant if you’re a CEO who’s looking for a new yacht and to lateral away after 3 years of record profits.
@edit: admittedly there is something to be said about the "I don’t _want_ a PC experience, I just want to play the games on my couch" crowd. Being able to set up SteamOS on your own hardware _is_ nice, I just don’t think it’s relevant to any post-Gaben enshittification.
I remember Valve talking about the concern that if anything happens to Valve they have some contingency that basically releases your whole library to you without Steam DRM/etc.
It's like a Nintendo Switch but much more capable. That said, I understand that non-tech-savvy or more casual gamers may not find the concept especially appealing. I suppose that would ultimately be a marketing challenge to solve.
You are going to remember why you have PS5 in about 120 days.
It's all corporate and cloud from here.
“Man, Valve really does win by doing absolutely nothing while the rest of the industry shoots itself in the head.”
Good luck buying physical games on PC?
Just as a quick check, this 2019 console competitor build from LTT can still match or exceed the minimum specs for Battlefield 6: https://m.youtube.com/watch?v=AZNLCzL1WAg&ra=m
Upgrading to a 3070 is $150 to $200 depending on eBay pricing, an amount you could easily save over a few Steam discounts compared to buying games at full retail.