Rebol3 was always considered an alpha version. In my fork, I've fixed hundreds of bugs and missing features.
And my motivation? I've been using Rebol since its early days. I used it successfully as a scripting language when producing several games. And since I don't make games anymore, I wanted to give something back to this abandoned language, whenever I have the time.
I was also involved in Red (and still follow its development), but for multiple reasons I decided it was better to work alone on the invisible Rebol.