A few mid-size studios pitching in to fund continued development on a Blender model could turn IdTech into a major competitor to Unreal Engine in a relatively short timeframe, ultimately costing them a lot less than licensing.
A few mid-size studios pitching in to fund continued development on a Blender model could turn IdTech into a major competitor to Unreal Engine in a relatively short timeframe, ultimately costing them a lot less than licensing.
Doesn't Microsoft want fewer, bigger games locked into their Project Helix platform? Why compete with Unreal when they can sign a sweet license for the engine?
Why build an ecosystem when they are already a huge monopoly?
Godot and Unity can be dealt with by a small studio (or even 1 person), Godot and Id get much better performance than Unity and Unreal
So on the test you'd get questions such as
python:snake :: ___ : ___
a) lua:satellite
b) swift:bird
c) java:coffee
d) pearl:gem
and you might select A because python is an interpreted scripting language and a type of snake in the same way lua is a scripting language and a type of natural satellite but you'd be wrong because the correct answer is B because the topic was actually about comparing animals.A swift is a type of bird, so that would follow the same logic as the example;
ProgrammingLang:Animal