C++ or go? Then you'll have to take a very closer look, because the java JIT is wonderful. A masterpiece of several hands, actually.
C++ or go? Then you'll have to take a very closer look, because the java JIT is wonderful. A masterpiece of several hands, actually.
Of course we are talking generals here. Sometimes the above is acceptable and Java/JIT is just fine. Sometimes it is unacceptable and you cannot use Java/JIT. Know your domain.
Of course in all cases (C, Rust, C++), you have to understand the system and what it is doing. Every language has a standard library that will do things that are not low latency on you. You have to know which library functions will do what, memory allocation and copies are both things that code often does without thought that are incompatible with low latency. No matter what you need to know what your language does that is against you.
There's startup "AOT cache" via Leyden that speeds up startup. Isn't native speed up it's quite a big boost.
Then there's GraalVM that does give you a native image. Real AOT.
To avoid the compilation etc. hit, common practice is to do some "warmups" before serving users. (Another reply has other ways to avoid this hit.)
Handling exceptions is higher latency, but they can/should be optimized out, so you're not hitting exceptions as part of your standard workflow (or even your 1% workflow).
Don't read the above, as you can't use JIT or Java for low latency. I never intended to say that. However, you are going to be fighting the system if you do try to use them. fighting the system even more than C where you have more control
To be more specific, you don't want Java-style-JIT. Julia JIT (which functions closer to AOT in this case) is fine for low latency.