What's funny, or maybe sad, is that this used to be a solved problem back in the CD-distribution era of software. You buy the software once (or in this case the hardware that comes with a software license). You get bugfix patches and minor updates for a year. Next year the next version releases with major new features, and you either pay the price of an update or you stay on the version you are on. Good incentives for all sides. Development stays aligned with existing users, because otherwise they just stop buying updates. And in return the developer gets predictable revenue.
Then Minecraft pioneered the model of users paying once and getting free lifetime updates. And shortly thereafter various SaaS pioneered the model of the user paying monthly while the software barely changes.
And somehow we pretend like those two business models aren't both broken, and like the first one somehow doesn't work anymore