In a game format I would for instance expect not to have to type the "proof [...] qed" part for example; its purpose is to be a bounding box, but interacting through text is cumbersome -- it isn't really for a developer who sees the benefit of plain text, but it is for a most users who might bang their head against the syntactic impedance mismatch.
To put that into perspective though, I remember Brett Victor's "Alligator Eggs", and the idea is very compelling; games are self-motivating, so if you can learn some real skills then you solved everything. Combinatory logic, sequent calculi etc naturally lend themselves pretty well to the puzzle formats, yet I don't think there's anyone who really succeeded at any real implementation of it.
I'm mostly rambling my own view on the subject here, it's certainly an interesting experiment :-)