Windows CE Dreamcast Community Edition (wince-dc)
github.com
github.com
it might be dumb but it really breaks my heart seeing cool hack projects like these being vibe coded. Like they've thrown away some opportunity or something i can't really articulate why
i think even the icons are drawn by claude which explains why they look so strange https://github.com/maximqaxd/wince-dc/blob/c929784ba13226cc3...
It doesn't just cut cans, it cuts tomatos too. You would think you have to sharpen it, but you don't.
Not just this, but that.
Sounds nothing like a normal succenct engineer.
Both explanations were a paragraph of text, each about six lines long, which I replaced with a single sentence each.
I don't like it necessarily, but that's the way it works. Repeat exposure creates that.
To pick a proximate example: It’s often the case that the assertive, confident LLM LinkedIn-ese is obscuring an invalid argument.
It would be surprising if repeat exposure to nonsense across billions of people—and indeed the particular nonsense embedded in the LLM world models—didn’t have some real bad effects in aggregate on humanity’s ability to cogitate reliably.
Sounds like a cool project but I find it a bit offensive that the article author doesn't value the article reader's time enough to edit the AI-isms out.
On the other hand, trying to point this out usually results in downvotes, so maybe it's useless to complain about this trend?
It's not. Please don't stop pushing back against this deluge of crap.
For games that didn't need to be cross platform, it was still less of a hassle to develop on Windows CE because you got all of the services that having an OS provides you instead of having to write to the bare metal, which is what the Sega SDK required. Many developers chose the Sega SDK anyway because bare metal was what they were used to but IIRC that generation was the last console generation where bare metal was an option for developers.
Game devs in general did have issues with multithreading and OS scheduling interfering with game logic until mid-late Vista era; games used to be all big single threaded main loops with some interrupts for peripherals that struggled to adapt to multi-core/multi-threaded CPUs. DC was between PS1 and PS2, so games were still quite deep in that phase.
DC not having the OS in the ROM is IMO a big shame considering that Dreamcast could have been basically the Xbox. Makes me wonder if Gates' push on "bringing back games to hands of Americans" was partially driven by that "incident", if it had been one, on top of having the market dominated by Nintendo and Sony.
Here is one of such articles, take it while still exists,
https://jacobfilipp.com/MSJ/directx.html
The sibling comment already has the other info, everything was bundled together.
I see this project as simply fun, like running NT on a Wii.