The Life and Times of Maxis, Part 1: SimEverything
filfre.net
filfre.net
He's especially obsessed with cornering you at a party and telling you all about Care Bears.
The Adorable Will Wright Minutes!
https://www.youtube.com/watch?v=f7G6c097oWU
Speaking of single minutes of short attention span theatre, here are a couple of one minute robot movies we made:
Servitude:
https://www.youtube.com/watch?v=NXsUetUzXlg
Empathy:
https://de.wikipedia.org/wiki/%C3%96kolopoly
https://archive.org/details/oekolopoly_202509
Further question, how much did he read about cyberneticş beyond Gaia Theory? Was he influenced by Norbert Wiener?
We're making a "Repo Show": You're welcome to open issues and make prs to edit your questions and audience character description. (Price-is-Right and Furry costumes welcome!)
https://github.com/SimHacker/WillWrightShowForFood/blob/main...
What unexplored frontiers does he wish game developers would pay more attention to?
How does he feel about the state of science education for children today in terms of schooling, television, toys, internet, and so forth?
What are his thoughts on the effects of current AI trends on culture and education?
What games, if any, has he been playing lately?
This game isn’t covered in the article but SimGolf had such an impact on my sense of humour that decades later I still think “gregiscool.com” would be a great name for a startup.
Also like Mr. Wright I too was fond of the Care Bears, Nelvana's series particularly. Why bronies became a thing and not care bros, I will never figure out!
https://en.wikipedia.org/wiki/Terry_Winograd
Stanford University, CS Dept., HCI Group, CS547 seminar videorecordings, 1990–2012 (collection SC1217). Terry Winograd's open, recorded, one-guest-a-week public seminar. 339 talks catalogued.
https://github.com/SimHacker/WillWrightShowForFood/blob/main...
Many of the videos are now online, including this 1996 talk by Will Wright, who gives a retrospective of SimAnt (too simple, but kids love it), SimEarth (too complex, but professors love it), and SimCity 2000 (just right).
Will Wright - Maxis - Interfacing to Microworlds - 1996-4-26
https://www.youtube.com/watch?v=nsxoZXaYJSk
In response to a student's direct question about his current projects, Will seemed momentarily taken aback before deciding to reveal something genuinely groundbreaking:
*Student:* What projects are you working on now, and if you'd rather not talk about that, what projects or models had you considered before that were kind of interesting that you didn't do?
*Will Wright:* You mean like what systems have I considered modeling?
*Student:* Right.
*Will Wright:* Oh, God...
*Student:* And also what systems are you currently working on, if you if you can talk about them?
*Will Wright:* Okay, well one thing we're working on, is a — we've been kind of interested in our company for a long time about the idea of data portability. Really, let me back up just a little bit here, and this might be a little bit more of an answer than you were looking for, but…
He then proceeded to demonstrate an early prototype of what would become *The Sims*, at the time called "*Dollhouse*."
"This is a game I call *Dollhouse*. And if this looks familiar, it's because I've just loaded a *SimCity* file into here. Okay, so what we're seeing is a *SimCity* file, but now at this point I can actually zoom down to the street level."
More info and transcript:
https://donhopkins.medium.com/designing-user-interfaces-to-s...
Will Wright on Designing User Interfaces to Simulation Games (1996) (2023 Video Update)
A summary of Will Wright’s talk to Terry Winograd’s User Interface Class at Stanford, written in 1996 by Don Hopkins, before they worked together on The Sims at Maxis. Now including a video and snapshots of the original talk!
The short-term realization of data portability was done in Streets of SimCity, which allowed you to import a SimCity 2000 file and actually drive through the city: https://en.wikipedia.org/wiki/Streets_of_SimCity
A Lilliputian SimCity embedded in The Sims, complete with a power plant, buildings, doll houses, skyscrapers, crowds of people (cloned cockroaches that leave red blood splotches when you stomp on them instead of green), modular airport components with towers and runways and planes that fly around and drop parachutists who land and become crowds of people you can step on to splat their blood, and a whole lot else (even a weather machine that lets you make it rain, snow, hail, blow leaves, and literally rain dogs and cats that shit on your lawn and scurry away):
Demo of The Sims Transmogrifier, RugOMatic, ShowNTell, Simplifier and Slice City (burns up at the end):
https://www.youtube.com/watch?v=Imu1v3GecB8
The Sims 1 Slice City Mod Base Game (including people squishing):
https://www.youtube.com/watch?v=rMde4h1ZF1Y
The Sims 1: Weather Machine (Human sacrifice, dogs and cats raining together, mass hysteria):
https://archive.org/details/msdos_SimFarm_1993
Just hearing the music takes me back...