The human threshold-of-hearing curve intersects the threshold-of-pain curve at about 20 kHz.
Above that frequency (or thereabouts) the sound has to be so loud that it will literally instantly damage your hearing before you can hear it.
This has been replicated across many studies for more than 100 years.
Flicker threshold is completely different. You can’t damage your vision by increasing the FPS, and it has always been commercially desirable to use a lower frequency because that is cheaper.
In addition, nobody cares about "measurable" artifacts (or rather, they should not). What matters are "audible" artifacts. We have measuring equipment that is vastly more sensitive than human ears (e.g. your recording equipment that can pick up signals far above 22kHz). What's measurable is not particularly interesting - what's audible is.
Artifacts do not sum linearly, because they do not originate from correlated sources (unless you're doing something rather unusual).
Glad you can hear the difference between two converters, but I trust you've tested it in a double blind setting?
And absolutely - I blind tested coverters extensively. Mbox2, Black Lion Audio upgraded converters, UA, Prism.
Yes, the discussion was "never about analog vs AD". But my point is that I see little point wasting time on one set of artifacts (in the digital realm) that are tiny compared to those introduced in the analog realm. If there's a mouse and an elephant about to enter your home, you focus on the elephant, no?
The big difference, of course, is that "everyone" has convinced themselves that most/all of the analog artifacts, as big as they are, are somehow "tasteful" or "artistic", whereas the digital ones are just "math errors". I don't think is too helpful.
And look, if lots of people could get through double blind tests and still show they can hear aliasing or whatever the digital artifact du jour is, then I'd say "yes, absolutely, we need to be very aware of this and do everything we can to reduce or eliminate it". But as far as I can tell, this just isn't the case.
To your main point: yes, all artifacts are just our learned, cultural, developed preferences. In the exact same way major/minor thirds were considered dissonant just a few hundred years ago - it's all a learned perception, not an absolute judgment.
I would go even further, doesn't matter whether people perceive aliasing as a major issue, it's no different from the U47 "warmth". You can't afford this, probably, as a software developer in a way, but at the most fundamental level any sound's - or artifact's - judgment is based on our our current diagram of "sounds nice" vs "sounds bad".
Who has the best ears? What can they detect?
I know from my 20-ish year mixing experience that I can hear the difference when mixing. Is it good evidence? No. So we can agree to disagree then.
I'm not disagreeing with you. I'm really curious about the limits of what people can hear, what can be taught and what is rare.