I think graphics programmers benefit from having an artistic mindset, but they usually work so low level that it isn’t necessary to be successful.
I think graphics programmers benefit from having an artistic mindset, but they usually work so low level that it isn’t necessary to be successful.
But I have no industry connection and my public portfolio is mostly charcoal and oil. The company that flew my drone animations is small & didn't get good video of them (there's a cellphone video or two from the audience, but that's not very good for a showreel). I've been thinking of just getting some good footage of a field & using blender to render & composite the designs, but doing that well will be time consuming and I feel like I might be better off doing something else.
Any advice on breaking in?
[0] I made a small blender workflow & add-on before AI to coordinate droneshow animations that I was selling to a small company, used renderdoc to insert gl.readcolors into the renderloop in a very ugly so I could get the benefit of the shader engine, which no commercial drone-animation software could do at the time. Almost worked for a bigger drone company but the contract was untenable.
Your skills aren't immediately applicable to a tech artist role. You need to learn about the graphics pipeline (high-level) and how 3D models and particle effects are rendered behind the scenes, plus knowing specific tricks for rendering different common visual effects. You can learn all of this from free online resources.