We simply have no way to preserve games.
We simply have no way to preserve games.
However, the flip side is that so many games are built using common game engines, and receive multi-platform releases. So there's a broader surface area for potential preservation. Maybe the PS6 version is permanently dead, but the PC version lives on.
Byepervisor did crack the hypervisor, but it requires an old version of the firmware and the console has to be kept offline to avoid being upgraded. There's no mechanism to downgrade the firmware like there was with the PS4, which limits the blast radius of potential jailbreaks.
Of course, even offline consoles can be updated, since games can ship with firmware updates required need to play the game.
Also, there are unreleased kernel exploits (i.e. jailbreaks) even for the most recent firmware versions, which will inevitably come out in the future.
The scene is not as mature as PS4, but a lot of progress was made this year.
That’s the crux, safe software is like an unbreakable lock. It can keep safe what you value or it can lock you in|out.
And the rest of my statement isn’t about AI but about secure software.
Are you a drone controlled by FOMO?
If AI lives up to its promise then in 5-10 years it should be possible (and affordable) to just point an AI at the screen and let it clone all the graphics, then have it implement the engine.
I highly doubt this. The platforms that didn't have any jailbreaking scenes weren't because the devices were so secure; it was because there was not enough demand for it. If given enough time, there will always be hacks and bypasses just like Denuvo or hypervisor bypass like the recent hack.
It's completely possible that future consoles are secure enough that the components fail long before the security does.
And it isn't like any xbox console exclusives come to mind, all their stuff comes out on pc too.
The Xbox One might be single handledly the most complex and secure piece of human hardware. [1] (Highly recommend watching this talk).
Is there a lower form of “art” than always online AAA garbage?
Im not going to lose any sleep over _COD 75: More of the Same Bullshit_ becoming lost media
All my own art is derivative schlock, so maybe I’m biased, but I don’t see how the viewer/consumer whoever has any say in the matter. The show is over when it’s over.
Should be compel musicians to record every live performance and make those available to people who couldn’t make it to the show too?
What if someone was in the bathroom during their favorite song, should we compel an encore?
Maybe it’s ok for some things to be ephemeral.
Because they sold them. They put it out in the world. If they just made it and then immediately destroyed it, wonderful! But they didn't.
And, also, their creators are not a monolith. They were worked on by hundreds of hands. The production company shouldn't get to unilaterally make that decision.
> Should be compel musicians to record every live performance and make those available to people who couldn’t make it to the show too?
This is this and that is that.
They sold a pass to play the game while it was open. Just like a swimming pool or a buffet.
Just because we got an executable software instead of a wrist band doesn’t change what it is.
Is the naming convention the sticking point here?
Did we really think it meant “all you can eat until the heat death of the universe”?
> And, also, their creators are not a monolith. They were worked on by hundreds of hands. The production company shouldn't get to unilaterally make that decision.
Why not?
I have never had a say as a developer or designer of other software when the company turned off products, how much we charged customers, what the SLA was etc. etc. etc.
I signed a contract to do a job on a thing. Regardless of how much pride I took in my work I understood the license it would be distributed under and what my role was.
We can form guilds or join coops if we want a say. Labor has pull before and during the work. Get it in writing. After the fact we’re fucked. Welcome to earth. Sucks here but we make do.
> This is this and that is that.
But this is that. They sold us a concert ticket. We checked the checkbox next to the EULA. Nobody made us do it.
I get the ick from this kind of game it so I stopped buying them, except for when I do. Just like I stopped eating Doritos.
I don’t expect something that comes in a colorful crinkly bag at gas station to be healthy and I don’t expect a game sold by some big studio to not be ripping me off.
The idea of interacting with lawyers and politicians to solve the problem of “some of my luxury goods are a bad value” never crossed my mind.
Because the only reason they received copyright protection in the first place (which is a severe limitation of everyone else's free speech) is to encourage them to contribute to our culture by making the games. You don't get to destroy artworks after the fact that were commissioned and fully paid for.
I mean, it's the internet, you can have whatever opinion you want. But imho this is a particularly nasty and unkind opinion.
The music, visual design, dialogue and “world building” of most games (indie and AAA) is trite recycled junk that without the budget would be indistinguishable from the output of a high school drama club (at best).
That’s before we talk about the cynical stuff like the always online, the loot boxes, the decontenting, the Day 1 dlc, the lack of physical disks you can share with friends or sell to GameStop, the bugs, the prices, etc. etc. etc.
I have failed at enough art and software myself to totally appreciate how much effort it takes to ship something even on the level of the crap that most games are. That doesn’t mean I think that makes them precious and people should be compelled to preserve them. Slop is slop regardless of if it was made by a human or a robot.
People put a lot of effort in to a lot of things that yield boring and or unethical results all the time, I don’t know why people treat games as some special case.
Well, clearly.
(/takes off devil's advocate hat and puts on flame suit)
Conservation is a social interest amd must come from organized initiatives, it will never take shape magically from individual judgement.
Tightly managed first party IP with a lot of retro throwback games/compilations/crossovers/virtual console and an overly aggressive copyright approach to managing what people do with their IP (even if fair use).
Nintendo plays the long game. They do not compete directly with Sony, Microsoft and the like.
But yes I think you're on to something that Nintendo plays the long game the best, they handle their IPs like Disney does: featuring them across multiple verticals that feed into each other. Its surprising to me how long its taken Nintendo to come back to movies and TV.
Actually now that I think about it, Disney's biggest shortcoming is their video game division despite many wonderful retro Disney and Lucasarts games at their disposal.
You can spend your money on GOG.com.
Obviously, preservation is in no way in the interest of the companies, they just want to keep selling you the same game over and over as remakes and remasters ad infinitum
We have so many problems with the gaming unfortunately, in addition to what you already said, MTX, gambling disguised as loot boxes, console and store exclusives, AAA pricing, lack of creativity in the AAA market etc