Show HN: Salt – a systems language with Z3 theorem proving in the compiler
salt-lang.dev
salt-lang.dev
There is a language specification [1][2] but it lacks coherence.
I think the way to improve it would be to try to teach this language to people and get feedback from them. That is, it needs beta testers. It looks like there’s no community of users yet?
I have been pretty diligent about trying to de-slop the project after long RALPH loops and `/goal` prompts, and I review and edit documentation. Based on your feedback, I just made another pass.
Please feel free to let me know if there is anything specific lacking from the docs, and I will update them in the future.
It also uses Z3 to discharge proof obligations generated by the contract annotations, and it lets you use swap out different theorem provers as backends.
The GNAT Ada compiler (which is part of GCC) allows you to turn off the dynamic safety checks that are usually inserted into Ada programs at build time so you can optionally remove them if they are proven unnecessary.
Here are some resources for comparison:
- https://www.adacore.com/languages/spark
- https://learn.adacore.com/courses/intro-to-spark/chapters/01...
- C performance? - Generics? - Syntax ergonomics?
Thanks for sharing!
The language overview can be found here: https://docs.adacore.com/spark2014-docs/html/ug/en/spark_201...
Super interesting approach. I see this eventually be integrated into future mainstream languages, though that may take a while. I suspect that the game programming crowd will try to use it first, due to the possibility to prove certain edge cases at compile time and skip the runtime cost. But perhaps this optimization drive is no longer the case because we've got bazillions of cores nowadays. I may be too old for these predictions. Cool nonetheless.
> perhaps this optimization drive is no longer the case because we've got bazillions of cores nowadays
gaming is one of the industries where developers have to care about performance. you can see it with all the backlash on unreal engine, players just dont want slow games even if you ignore the fps chasing pcmr crowd. and getting to 60 or even 30 fps with complex game logic and high res graphics is not easy.
one of the ways you can see this is actually language choice. almost all engines are written in c++ (or sometimes rust). vm languages like java are rare because you dont want gc and extra allocations on the hot path. even for scripting theres a lot of focus on fast and low overhead interpreters, thats why lua is way more popular for games than python or js.
There's a comment saying every function in that file has requires clauses, but... They don't?
Also, the actual implementation of matrix multiply is manually tiled, while the website boasts about automatic loop tiling. It's hard to know what to trust here.
What if you write a function that takes an array (as an array type if you have one, or as a pointer, or a slice, or whatever). It returns `array[0] + array[1]`, but it has no bounds checks in the code, neither as actual `if` statements nor as `requires` clauses.
Verification of such a function must fail at compile time, right? Does it? What does the error message look like? Someone else found some quote somewhere that seems to suggest that integer overflow checks are implemented as runtime checks if you can't eliminate them at compile time. Does that also happen for bounds checks? If yes, does the user get a warning saying that M out of N checks were moved to run time?
It's just really unclear if you are really doing "Verified safety without the runtime cost." or if you have reinvented Java, which will be just as good (actually better) at eliminating these bounds checks as compile time.
let mut i = 0;
while i < 5 {
arr[i] = val;
i += 1;
}
So in that case, the compiler detects `i < N` with monotonic increment and synthesizes `i >= 0 && i < N` automatically.(Works with `<`, `<=`, `i += 1`, and `i = i + 1` via the same mechanism as for-loop induction variables.)
Complex loops (`while i + j < n`, `while p.addr() != 0`) require syntax that I have slopped together an explicit `invariant` keyword that I am not 100% happy with, but will refine later. Z3 checks base case + inductive step via Hoare logic and reports counterexamples on failure.
---
RE: "gnarliest invariant"
`ensures(result != 0)` on the SYN cookie in the kernel contract for the OS project in the monorepo.
---
Invariants aren't always inferred automatically. When they aren't, they can be made explicit for Z3 to check.
At the moment, bubble sort with array-content invariants is fully provable:
fn bubble_sort(arr: Ptr<i32>, n: i64)
requires n > 0
ensures forall i in 0..(n-1) => arr[i] <= arr[i+1]
{
for i in 0..n {
invariant forall k in 0..(i-1) => arr[k] <= arr[k+1];
// bubble pass
}
}
Z3 proves the base case (vacuously true at i=0) and the inductive step for each iteration. Both loops have fixed trip counts regardless of data, so the frame axioms are concrete. At concrete sizes the compiler unrolls the loop: for i in 0..4 produces 8 Z3 checks (4 iterations × 2), all proven at compile time, outputting Z3: 8/8 checks proven (100%), 0 deferred to runtime.And insertion sort is partially provable:
This starts with the same `forall` invariant structure. After the base case, the outer for-loop inductive step is wired but the inner while-loop's trip count depends on the data which can't be determined statically for which indices were modified, so the frame axioms can't fully constrain the array state. This would require splitting on the case for the while condition, which is future work, and wasn't part of my v1.0.0 plans.
See https://github.com/bneb/lattice/blob/main/docs/deep-dives/z3...
The way I saw this proposed, back in the 2000s: "proof-carrying code."[0]
The idea is: the compiler compiles the program, and simultaneously generates a proof that the program doesn't violate X, Y, or Z safety rules.
Later, the end-user downloads the program and the proof together, and the local execution environment (the browser, the OS itself, etc) verifies that proof.
The idea being: constructing proofs is hard and sometimes involves manual steps. But verifying a proof is easy and automatic. So do the slow, manual thing once, and the fast thing each time the program is downloaded.
The same thing Java tried to do with applets at the browser level.
I know about OpenGenera; what left-field OSes might i have missed?
https://se-radio.net/2008/03/episode-88-the-singularity-rese...
The designed arena allocation is both faster and more predictable than GC. The trade-off is that you have to think about memory regions, but you never pay a GC pause.
It augments Rust with Z3 and is not a pile of unverified slop.
Do you happen to know if Venus has a Result type with canonical error codes, pipes, and other ergonomics?
Does it have C parity performance?
I put an effort in to de-slop the project wherever I can. If you've noticed anything specific, I'd kindly request that you open an issue on Github or respond here with your findings so that I might correct them in the future.
Thanks for taking an in-depth look at Salt.
If I look at a project like Verus I know that experts thought about how to structure the system and it's concrete guarantees and semantics as well as the actual implementation.
So the result is that I trust Verus and I don't trust this.
You description of "design, then use goal and loop prompts to RALPH a feature" makes me even more convinced that this is slop because it sounds like you haven't thought deeply about every line of code and have delegated it to an AI that we all know makes mistakes. Thinking about the design is not really a substitute for thinking about the implementation.
People keep making AI OSS projects and expecting the same reaction as people had to OSS projects before AI, but pre-AI OSS came with a bunch of implicit promises about quality and effort and care that AI projects do not have.
I've interviewed several "I just read design docs and delegate all the actual thinking/analysis to the AI" engineers recently, and they are not grounded enough in reality to know when the AI is telling them something true or false and so confidently show me huge piles of code that purports to do things that I know are just nonsense. At some point I know these folks were good engineers, but they just drank too much of the kool aid.
To be clear, I have some of my own 100% slop projects where I have only vague ideas of what is going on beyond the high level design. But I have that currently put in a containment zone where I can easily verify the outputs or don't care about reliability (it's mostly UIs) and the scale of the damage they can do is minimal. Everything else, while basically still 100% AI generated at this point, is still reviewed and often repeatedly re-prompted to do precisely what I want the code to do, because if you let the coding agents make decisions for you, they still make bad decisions.
There are several points you made where I think we just fundamentally disagree so I'll decline to engage further at this point.
Hope you have better luck with your candidates and your own projects. I look forward do seeing them on HN down the road!
It's not my own project, but it's doing basically the same thing you are doing which is why it is relevant.
Salt has some different ergonomics and performance goals though, which makes this project unique.
You add `requires` and `ensures` clauses to functions, and the compiler proves them at compile time. When Z3 succeeds, the check is elided (zero instructions emitted).
When it fails, you get a counterexample. When it times out (100ms limit per obligation), the check is skipped and counted.
It compiles through MLIR to LLVM and targets KeuOS, a microkernel with an ECS (Entity Component System) architecture. Both are MIT-licensed.
---
How it works
Call `safe_div(x, 7)` and Z3 proves `7 != 0`. Check elided.
Call `safe_div(x, 0)` and the compiler stops.
The key difference from Rust/Zig/C: the compiler calls Z3 during normal compilation. No separate verification tool, no annotation language, no proof assistant. The contract syntax is part of the language.
---
What's real
- Compiler: 1,752 unit tests passing, clippy clean. Compiles through MLIR to LLVM IR. x86-64 and ARM64 backends. - Kernel: 14/14 QEMU e2e tests pass. TCP stack (connect/send/recv/close), ICMP, deterministic builds. NetD (network daemon) runs as a Ring 3 process on SPSC shared memory rings.
- ECS architecture: 13 entity syscalls (402-413). Entity lifecycle (spawn/exit/wait), memory regions as entities (map/brk/alloc), I/O routing via capabilities, socket entity tracking, performance counters, world persistence diagnostics.
- Shell: Inline `ecs`, `ps_ecs`, `free_ecs` commands query ECS World without spawning child processes.
- Benchmarks: Salt vs C (`clang -O3`) on 21 algorithm benchmarks. Salt at parity or faster on 19/21. Allocation-heavy workloads (hashmap, LRU, buffered writer) see 2-10x wins from arena allocation. Compute-bound (matmul, sieve, fib) at 0.9-1.0x of C.
- LSP: VS Code extension ships with semantic tokens, go-to-def, find-refs, Z3 hover.
---
What's not done (research-quality, not production)
- The standard library is incomplete. Many things you'd expect are missing.
- Z3 handles integer arithmetic, bit-vectors, and reals. String and quantifier support is partial. Contracts outside Z3's reach are compile-time checked where possible, silently skipped otherwise.
- Error messages from the Z3 pass can be opaque.
- The kernel targets QEMU (x86-64). Tested on AWS bare metal instances, not local 'bare metal' yet.
- One nights-and-weekends developer.
---
Why this exists
The goal was to find out whether formal verification could be a compiler feature rather than a separate toolchain. The benchmarks say the compiler is fast enough (Lettuce compiles in under a second with contracts enabled). The kernel contracts catch real bugs. But the language hasn't been used by anyone outside the project, and that's the test that matters.
---
Links
- Source: https://github.com/bneb/lattice)
- Tutorial: https://github.com/bneb/lattice/blob/main/docs/tutorial/your...
- Architecture: https://github.com/bneb/lattice/blob/main/docs/ARCH.md
- Benchmarks: https://github.com/bneb/lattice/blob/main/benchmarks/BENCHMA...
What?
With that said, I think it's pretty easy to infer the meaning there.
I'm not really sure how else to be more transparent about things, but I am using an AI-augmented engineering as the core workflow for the project, and that includes drafting docs and this post.
I read and edit the work. For a side-project with no current community support or users, I need to make a judicious decision when to spend time and effort. IMO it is reasonable _not_ to try to trick anyone into thinking that AI is not used. My proof reading and editing will miss things from time-to-time. I'm OK with it at the current scale of the project.