1. "I can't imagine a game that'd need that much data unless it involved a lot of streaming assets (audio, video, etc) or really, really naive netcode"
2. "If you're sending that much data constantly, you're either syncing too much stuff too often, or you're not using compression when you should be"
3. "overwhelming majority of people in this thread who think it's bananas."
Sorry folks, but if you want to have a positive discussion with me about game netcode this is not the way to do it.