These tools are all oriented around blocks with ports. They receive data on their input ports and emit data on their output ports. They do not know where that data is coming from nor where it is going. They cannot instantiate other blocks.
To create a new block you either create a primitive one (described directly in terms of differential equations, since these are physical simulations, or as actual code, be it C or MATLAB or whatever else), or you connect blocks together to form a larger block.
This creates a strict hierarchy, connections between blocks can only happen at the same level of abstraction. You can just rip out a component and replace it with another with the same ports, or with multiple components each filling in part of the job, or you can plop another component in the middle that's only used to process the data inbound and redirect it somewhere else.
This makes coupling extremely loose by design. The paradigm enforces it.
But it is true that there will always be parts of a software system that are highly coupled. I'm not even sure if that's even a problem, unless the coupling is also highly tangled (meaning the connections are coming from too many places).
But if you want to decrease coupling between parts of a system, OOP by itself is not particularly good at it. Even something like an Entity Component System is usually less coupled than most OOP codebases because while each System is heavily coupled to the components they do work on, the Systems are usually fully independent from one another and easily replaceable.
OOP allows to create decoupled systems but it doesn't help in creating them. It is not an inherent property of the paradigm, but many people sold it as such.
"Use OOP and your application is now magically more modular! Buy my latest book to find out how!"
Since you mentioned you are a junior I guess this sort of nonsense is from before your time. No worries, that just means you won't have stupid dogma shoved down your throat. Use whatever paradigm if it helps you and avoid whatever gets in the way.