> To my knowledge, this is by far the simplest such implementation
Are you taking into account the complexity of v8?
Are you taking into account the complexity of v8?
These are general-purpose tool chains. The real question is, using those tools, how easily can you make an emulator for a device with as much complexity as the PSX?
I'm less inclined to care about compile dependencies, but I think it's absolutely worth caring about how heavy of runtime dependencies you're pulling into your project.