Minefold (YC W12) launches mods with more games coming soon
blog.mutlicorp.com
blog.mutlicorp.com
I'd be a customer right now, except that the boy has learned more Unix and scripting in 2 months of running a Minecraft server than he did in 5 years of me pushing stuff on him. But for the problem that colo solves for him, it's hellaciously expensive.
That should be obvious, since intrinsic motivation is always better than extrinsic motivation.
But if it were obvious, I, too, would have realized that I should have given my son a unix box to run his own minecraft server. I wonder if that would work for Christmas.
I'm not sure whether I'm thrilled or terrified.
Some friends of mine often play prepper games with each other, ranging from "someone just stole all your stuff while you're at the gym...what now" to "your iCloud is compromised and none of the associated devices work, how do you recover"
It can be pretty treacherous for consumers though (part of why Minefold is great, by investing in building a platform they've demonstrated they have commitment to the business) because inevitably most teenagers don't understand the commitment they're making to their customers and things frequently fall apart. I can't count the amount of problems hosts falling apart has caused me, I had to make a concious effort to exclude it from my life about 6 months ago after a kid threatened to drive to my apartment and beat me up.
[1] Most are relatively small but there are quite a few teenage run Minecraft hosts supporting thousands of customers. The biggest Minecraft hosts are "proper businesses" though, with companies like Multiplay hosting ~15k Minecraft servers.
[2] I assume everyone here had their fun times running a web host at some point in their internet career.
Anyway, I think it's great that Minecraft can become an outlet for those kids today. Some customers will get a lesson on dealing with people they don't know or trust, and a few young providers will get more than a few valuable lessons on providing a service and keeping people happy.
And the client's demands are ridiculous.
Seeing as this is kind of geared towards kids wouldn't a much more simplified pricing scheme make more sense?
I can't figure out what it really means exactly. Maybe put an example up of what it would look like to run a few hours on the weekends? Just a thought.
The idea is still a good one.
If you guys are interested in hosting CraftStudio servers (my Minecraft-inspired collaborative game-making platform for gamers), I'd be happy to provide some guidance. You can hit me up at elisee@craftstud.io - http://craftstud.io/
In the settings "Link your Minecraft account for 400 coins" is ambiguous. Am I spending coins or getting coins?
Also, look into Feed the Beast, it's a mod pack (like Tekkit) except built and supported by the developers of the mods. Many of whom feel Tekkit used their mods unfairly without their permission.
It's pretty straightforward to run thousands of stock servers, the difficulty comes in when you've got thousands of different combinations.
Edit: I'm also noticing DayZ on that page. They're perhaps the most commercial hosting unfriendly game I've ever encountered. Good luck getting instance IDs from them.
Obviously you should host voice servers too (ventrilo or whatever)
We ran into this on Windows Chrome too. It was a pain to track down.
Well done, I wish I played Minecraft :)