Honestly I think Doom is where it came together the best, Quake was technically better (of course) but it was not a better game.
Honestly I think Doom is where it came together the best, Quake was technically better (of course) but it was not a better game.
HL1 took both the engine and the genre further + continued the modding culture that brough Counter strike and other mods
(Note I know very well that Half life is not an ID software game, it only took the engine that was auper heavily modified / updated- but it my opinion this is the successor)
Quake felt much more subdued to me. Not enough to shoot, the weapons weren’t as fun, ammo was tighter, and although in many ways it was incredibly atmospheric it was also just so brown and grey.
To me Quake always lacked the OTT fun factor of DOOM. Technically, it’s vastly superior - and an incredible achievement - but just not as good a game.
I think it’s telling that I’ll still play DOOM every so often, but I haven’t touched Quake since the 1990s.
The Lovecraftian vibe could have been cool but it doesn't really come through in the game in the way the satanic / hell thing did in Doom.
That is just your preference. For me it's the opposite, I have never finished DOOM, but Quake is one of my favourite games ever and I have replayed it countless times.
Not to mention that Quake has a fantastic community that keeps pumping out dozens of incredible maps every year, it would not be like that if people didn't love it.
Did you think I hadn’t realised?
For me the thing about Quake was the clans, CTF, LAN parties, QuakeC mods, Quake World. It was the first of its kind, perhaps not technically, but in capturing that zeitgeist. Yeah, there were DukeNukem, Heretic, Raven, UT, but we built our camaraderies around Quake, getting all tacticool with "10-4, RTB, RGR" and hanging out on the clan's IRC :)
The campaign has a place in my heart too, even if it's not perfect. A lot of DOOM's level design was predicated on claustrophobic interiors, and when you go "outside" in many levels it feels like a glorified courtyard. From the very first level, Quake 2 pushes hard to create an illusion of environmental complexity that plays very distinct from Quake 1 or DOOM.
Go here right now and play a few games against bots and people of Quake III and UT99: https://dos.zone/mp/?lobby=*
There is no denying that movement and gameplay is much more enjoyable in Quake compared to UT. Even with the lack in variety on all fronts.
QIII while solid feels missing lots of flair, it feels more generic shooter. Good, solid, but a little generic.
Q2 was always my favourite, that's where I started my multi-player journey. I only played against bots in the first Quake, and only played against my cousins at their place in Doom (they had multiple computers linked up back in the day).
Although, to be fair, we played Doom over an RS-232 cable - hauling a PC across the city every weekend was a testament to our love for the game :)