That aside, Bret Victor is a genius and I love most of is work. He's a great inspiration to me, and should be to anyone involved in any form of software development.
That aside, Bret Victor is a genius and I love most of is work. He's a great inspiration to me, and should be to anyone involved in any form of software development.
Again this reminds me of the Flash days, where people were doing things because they could rather than because they should. CSS text rotation is a great example of this.
Still I think sites like this are a great playground, and show what can be done.
The irony is this site would have been smoother using flash. On my mack , this webiste is pretty slow and hard to use.
I'm just going to assume he designed it for a different system that doesn't have these problems. On my end (Opera/Win7), it really does not show "what can be done" :)
What I mean is there's a difference between coding a site that has so much eyecandy the designer wrecks usability (which happened in the old Flash days) and coding a showcase site that looks fine (but flashy and perhaps not entirely intuitive) on some systems, but it a real pain on others. The latter didn't happen nearly as much for Flash because the plugin's the same everywhere, but I think it's more excusable than the former for a showcase website like this (even though it's too bad I can't enjoy the demo--at all).
I fear disable JS will be the new flash blocker :/
I think you should never hijack the default scrollbars of a browser... But a lot of Google products are doing it also so I guess it's a trend now...
I can't see a single thing that has its function derived from a real-life object. Maybe I didn't dig deep enough this time, but why not just call it bloat? (Which I think it is - even though it's really butter smooth on Safari)
Most "3D hacker interfaces" in Hollywood movies aren't skeuomorphic, yet they blink and rotate and blur and zoom all the time. Same for many Asian TV channels. In what way is worrydream.com bad that doesn't apply to these elements, and why is it caused by textures from real life? Aren't they just all confusing because they are doing too much at once?