Alpha Colony fails to meet Kickstarter funding goal by $28
polygon.com
polygon.com
My wife continued watching, as I went off to bed, and I heard a loud gasp... (her hands were up on her face as I walked back in). The final bump that put it up to $49972 appeared to come from one backer's pledge raise in the final seconds, when nobody could do anything at all (like single digits of seconds). That person raised by over $800 at once, but chose (WHY?!) not to go in another $28. My perspective is that it was on purpose, they did not have the funds available, and they wanted to make a point. Otherwise that pledge (and a corresponding comment!) could have come with a minute to go, and a chance for me (or others watching) to kick in the final dollars.
Drumming up interest is as much about marketing as it is about content.
I'm a little confused as to why they wouldn't have done exactly that.
This was a rare feat to come so close to the goal and fall short (http://www.kickstarter.com/help/stats). 81% of projects that reach 20% are ultimately successful, and only 0.005% of failed projects reach 81%-99% of their goal.
I think the real failure was not making a stronger final push in the last few days of the campaign instead of the last few seconds. They also should have timed the ending better. Saturday night is when people go out. Sunday evening people are online, and Monday morning after the first of the month is good because a lot of people will be online at work right after payday.
$28 dollars shy of an all-or-nothing $50,000 in free (relatively) seed money, and they let it slip through their fingers? Call your Grandmother and get her to kick in.
It's pretty harsh to judge a team you've never met by one external symptom that actually has nothing to do with their ability to create the product.
Disclaimer: I know the guys behind the project.
I guess many people tend to look only into Kickstarter's huge successes and assume it's the norm. Really it's a small part of successful projects. I can tell this guy didn't dig much deeper into the Kickstarter dynamics when he has walls of text explaining pledges where simple "plus all previous tiers" would do--and would mean the difference of him getting funded, maybe even generously overfunded.
Lots of apologies later, but that doesn't make a project happen. Bad timing.
There's a bit of discussion on the Colorado IGDA list, which is how I know. I also know Christopher, and he is absolutely serious about making the game.
He was disappointed that so many people from the first KickStarter bailed on the second, though; the first one made it to $100k+.
The whole thing ends up predicated on being the Big Popular Kickstarter that goes over budget and it really sucks. I think that maybe having two numbers on a Kickstarter page would be a good idea: "Minimum Funding LEvel" and "Optimal Funding Level", or something.
o.O;
The unfortunate thing about game development Kickstarters is that the worst thing that can happen is that you make exactly your goal.
If you ask for $5000. Chances are you're going to get closer to that, than $50,000. If you ask for $500,000. Chances are you're going to get higher than the $5,000.
Plenty of people have gone for the big dollars. http://www.kickstarter.com/projects/obsidian/project-eternit... Granted it's Obsidian, but people still blew it out the water.
But you can't ask for $50k, then get frustrated that's almost how much you get? You're just setting yourself up for disappointment.
He really has been working on this game forever, and will probably make another go at it eventually.
He's a friend of mine, though I haven't spoken with him since yesterday before the KickStarter ended. If only he'd called, I would have put in the money myself, but I am led to believe that it wasn't that close until the last seconds. Asking a friend to put in $28 is easy; $828 is a bit more of a stretch.
Maybe it would help if Kickstarter had a kind of pledge that said, "Only if this project would not otherwise be funded."
[1] http://www.kickstarter.com/projects/1547218311/alpha-colony-...
I could see projects that perhaps really had loftier goals and set a low number to try to encourage people to commit bow out it they were within the 1% threshold. Meanwhile being less than a tenth of a percent from your goal and not making it really sucks and likely isn't beneficial for anyone involved.
edit: Another thought: If KS still wants a hard cutoff, give the project another 6 hours or something to make that 1%.
Make something that actually helps humanity not just lines your pockets, and wastes other humans neuron potential.
Painting is such a waste of capital & neurons.
Sculpture is such a waste of capital & neurons.
Fiction is such a waste of capital & neurons.
Music is such a waste of capital & neurons.
The ugliest part is that you know, not very deep down, that it's a dickish, indefensible statement, and that's why you made a sock-puppet account to make a shitty comment that implicitly devalues all art. It might be nonsensical and vile, but hey--you can feel good about yourself.
Go to hell.