This is nice!
Readers may also enjoy Simon Tatham's puzzle collection, available for mobile as well: https://www.chiark.greenend.org.uk/~sgtatham/puzzles/
(My favorite currently is Dominosa. Playing the Hard mode is teaching me new patterns.)
Readers may also enjoy Simon Tatham's puzzle collection, available for mobile as well: https://www.chiark.greenend.org.uk/~sgtatham/puzzles/
(My favorite currently is Dominosa. Playing the Hard mode is teaching me new patterns.)
(I'm stuck on Guess aka Mastermind right now, and damn good at it if I say so myself! Also Solo aka Sudoku on 6 sub-blocks, with X+Jigsaw+Killer & No symmetry+Unreasonable difficulty.)
My favorite is pearl.
I had intended to add more solitaire games but moved on to other projects. At the time it was an excuse for me to learn Javascript.
So you need to:
1) Build Halibut from source:
git clone https://git.tartarus.org/simon/halibut.git
cd halibut
cmake -B build -DCMAKE_BUILD_TYPE=Release
cmake --build build -j
# binary lands at: halibut/build/halibut
2) Build the puzzles app, pointing CMake at that halibut binary. Do this in a fresh build dir (don't reuse a stale top-level CMakeCache.txt that already recorded HALIBUT-NOTFOUND): cd /path/to/puzzles
cmake -B build-osx -DCMAKE_BUILD_TYPE=Release \
-DHALIBUT=/full/path/to/halibut/build/halibut
cmake --build build-osx -j
3) Now you have build-osx/Puzzles.app and can (optionally) build the dmg: cd build-osx && cpack