Can Art be Games?
sophiehoulden.com
sophiehoulden.com
The examples she cites aren't convincing either. For games to really be seen as a great art form, IMO, it can't be that they simply provide a vehicle for other art forms, such as music and film (I.e. cutscenes).
The key dimension that games add is interactivity...in that sense, the art of games is more along the lines of modern performance art in which the viewers actions amplifies the artistic meaning.
The first time I really felt that a game had hit me in a narrative way that was impossible in film/theater/literature was in Portal, in the scene in which Glados compels you to "kill" the Companion Cube. At the end of it, I felt this huge sense of comic relief because I half expected the box to start screaming, and then I laughed and marveled at how the gamewriters were able to create a sense of attachment to an inanimate box, merely by having you pick it up and move it to places. I haven't played portal 2 yet, but I can't think of any other game that elicited such a strong emotional reaction from me through the mechanism of interactivity.
The "[x] isn't art" op-ed seems to be that particular Guardian blogger's specialty. Last year, he caused a flurry of outraged discussion in a different set of communities for roughly similar reasons, when he wrote an op-ed on why neither cuisine nor high fashion are art: http://www.guardian.co.uk/artanddesign/jonathanjonesblog/201...
Well, that's one way of doing it, and it's what most people do, but you're not going to get the most out of it.
Rothko's Four Seasons murals are a good example - big slabs of colour, nothing too complicated. But then when you find out that he said ...
> "I accepted this assignment with strictly malicious intentions," Rothko said. "I hope to ruin the appetite of every son of a bitch who ever eats in that room." He wanted his paintings to make them feel that they were trapped in the room "where all the doors and windows are bricked up, so that all they can do is butt their heads forever against the wall."
... you get a better appreciation for them.
Of course, take that with a grain of salt. There's a rather large area between 'obvious' and 'unintelligible', and plenty of authors have tried (and failed) to elevate the artistic value of their pieces by turning them into useless mazes of obscure data.
What they don't know is that I want the readers to feel like they're in a novel of Liselotte Hupenblum, where angry, half-finished gargoyles bark humiliating gibberish at them.
... which changes everything!
Video games are part entertainment, part engineering challenge, part craft. Just like all art forms.
I enjoy reading Ebert's film reviews, but I think with this debate he's just stirring up controversy for notoriety's sake.
tldr:
• Pac-Man (1980) • Tetris (1984) • Another World (1991) • Myst (1993) • SimCity 2000 (1994) • vib-ribbon (1999) • The Sims (2000) • Katamari Damacy (2004) • EVE Online (2003) • Dwarf Fortress (2006) • Portal (2007) • flOw (2006) • Passage (2008) • Canabalt (2009)
After all, Jonathan Blow is most definitely one of those stirring the (most peculiar) discussion of games & art; see an article+interview about him, http://www.theatlantic.com/magazine/archive/2012/05/the-most... - quite a decent (even if somewhat pretentious on several levels) read while on the topic, by the way!
>Are video games art? They sure are, but they are also design, and a design approach is what we chose for this new foray into this universe. The games are selected as outstanding examples of interaction design—a field that MoMA has already explored and collected extensively, and one of the most important and oft-discussed expressions of contemporary design creativity.
Creating images is art. 3D modeling is art (like sculpting). Writing stories is art, as well as creating interesting characters. Animation is art. I'm intentionally not mentioning things like programming or gameplay design, but some people might call these art too (not me, though).
So many artists are involved in these projects. And yet, when all of their art is fused together inside the game engine, to be presented to the player in all of its interactive glory, it somehow becomes NOT art? How can this be?
A film could also feature excellent writing and beautiful visual art, but the art of film comes not from those individual elements being present, but the artistry present in their use together. The thing that makes film an art is the combined whole of those individual elements, which is why you can have a film that is not good as a film despite having, say, spectacular acting or sharp cinematography or a beautiful score.
So the question is, can the artistic elements of games be combined in such a way that the whole result, not just the individual elements, is artistic?
Differently, it bothers me that people hear "game" and think "on a computer". Is football art? Or is Remember the Titans art? Or is National Football League 2012 art?
To be fair, even I do not find a Kaleidoscope fascinating anymore. It shows pretty images but so does a music visualiser.
I've mostly put it down to a complete lack of taste, but it's a fairly large gamut of childhood toys there.
For what it's worth, I don't think that video games can be art for reasons that are far too lengthy for the scope of a comment on here. But that doesn't mean video games can't be good things. I also like sport, newspaper articles, and good beer. Cultural artefacts don't have to be art to be good.
'Art' is just a description, no more. No promise of quality, no conferred legitimacy. There is plenty of really crap art out there, that no-one will claim is not art. Every argument I've seen for the 'is not art' camp does some pretty torturous semantic weaving. And articles like this for the other camp that say 'art is shit, who wants that' are equally unenlightening.
I would say that creating video games in general is more of a craft than an art, but there is definitely art involved in getting to the final product.
edit: ugh, I didn't pick that the article was satire. shame on me.
This is the kind of thing I'd have expected to see in 1998. If games weren't it would be strange news to the hundreds of thousands of artists working in the games industry for the last decade.
By far some of my most memorable experiences are from games.
Any concept of art as static prints of pretty pictures is so laughably out dated and so out of touch with the art world it is funny.
Judging whether or not something is art by if it's shown in museums kind of went out with dadaism in 1916.
And that's where the satire breaks apart for me.
However, while I've had some great experiences playing games, I don't think I have yet played a game which deeply changed my worldview in the same way as, say, some novels have.
As an art-loving millennial, I wonder if this a common sentiment among my generation.