Ironic that your asm game engine runs at 60fps while your blog has a loading bar and lags when scrolling. I didn't bother reading it.
Yeah... I don't get the point of that. By checking devtools, I see that everything has already loaded.
Another thing: I question the claim that he wrote assembly himself because the GitHub repo screams AI.
Especially this MD file. No human documents stuff in that way. https://raw.githubusercontent.com/ujjwalvivek/baremetal/refs...
> ## WHY AUDIO WAS DROPPED
> The game is silent by design. Here is the analysis:
Is the most Claude "couldn't get audio to work for _reasons_ and pivoted away" note I have seen outside of my own bin of half-baked useless code.
Sure it's kinda cool as a gimmick, but it should be like 600-800ms at most if you do want one