I'm currently working on modeling energy, climate and new policies like universal basic income
I'm currently working on modeling energy, climate and new policies like universal basic income
Let me know if you're looking for an experienced web dev who can help you with all of it ;)
Show HN: Microlandia, a brutally honest city builder (https://news.ycombinator.com/item?id=46137953)
Only to Sim City.
- How difficult was it to get on Steam and other vendors?
- Are there any artists you'd recommend working with? I need a 3D/Blender artist, especially.
I'm saying this as a gamedev who's had some mixed experiences, not an expert at this at all, so happy to pass on any useful tips if it's helpful
Drop me an email if you want to discuss more, email in my profile
Not difficult at all. Pay the fee, get something going.
> Are there any artists you'd recommend working with? I need a 3D/Blender artist, especially.
My e-mail is on my profile, happy to send a few intros your way.
I want it to come back because it's in the spirit of the game not to hide the "ugly" aspects of city life.
There is gentrification in the way that landlords discriminate low income renters and NIMBYs have political power over you (in the form of the 'disagreement aura')
There's no rules against building single family homes in a city center, but the effect is what you would expect: non optimal tax revenue as you could zone it for something that's worth a lot more.
Congrats on the game and I hope you're keeping some design notes as the balancing act between realism and gameplay will surely make for an interesting story.
Also, for finance, is there a particular reason why the finance sector calculations look quite simple (on the face of it, at least)? They seem only to be a percentage lift based on aura, rather than anything resembling any number of complex sectoral dynamics, from full rentier-financial domination to prudent support of industry/services.
Regarding the unit economics for finance sector, you are right, the calculations are way too simple, and I'm not entirely happy with it, so I'm looking to improve it, but it does need to be a sweet spot between 1. realistic enough to be educatioal and 2. simple enough you can use it as a gameplay mechanic.
Before the end of the year there will be mod support, and I will pay special attention to making sure that modders can swap the economic formulas for more sophisticated models.
I can imagine the financial modelling side is a particularly difficult balance, yeah. Mod support sounds amazing though, I'll keep a look out. :)
When I get time I want to buy it and play it :)
Do you work on it full time or do you have a day job too?
Niceeeeee
Is the engine honest enough to reality to demonstrate failure?