- Learning to draw is not actually so much about drawing, but learning how to see. Light is complicated and humans like to abstract, especially geeks, so when we look around, we rarely actually see what's there. When you look at e.g. a shiny teakettle, you need to see the specific reflections in the metal, rather than just parsing it into "shiny bowl". When you look at faces, you need to learn to spot the shadows and the curves from various angles, e.g. a face in profile vs a face head on. Even simple objects can be deceptive, e.g. put a box on a surface, and it will create a subtle border of shadow around its base due to indirect light bounces. I found drawing from photographs was best for learning this, as it's pre-flattened into 2D. Also, there is a reason that artists study the anatomy of skeletons and musculature to draw nudes.
- To make matters worse, our eyes and brains suffer from various optical illusions. This means that you should not strive something that is right, but something that looks right. For example, horizontally aligning an asymmetrical shape... sometimes it just looks more balanced slightly off-center. Or go into Inkscape and type the text "XOXOXO". Zoom in, and you can tell that 1) the X' diagonals don't meet at a central point and 2) the O sticks out a bit below and above the X. Both are there to 'fix' optical illusions. Also, because of the difference between left brain and right brain, often it helps to flip your image horizontally midway to see all the flaws.
- When it comes to design (rather than just art), the motto is "it is perfect not when there is nothing more to add, but when there is nothing left to take away". This can make it hard to see why a design is good. The best way I've found is to try and copy an existing design, but only by studying it once at the start. When you're done, you can compare with the original, and suddenly all the artists' specific choices will stand out. Doing this to CSS Zen Garden designs taught me web design.
I've tried to train a musician for almost a year. He had the best of intentions, as did I, all with ample practice. In the end we gave up, he just couldn't hear when he's wrong. It's easier with programming - something just doesn't work as expected. Art does not work like that.
Trying to improve your drawing ability is worth the time and effort spent. I have been working on improving my artistic lens for the past month. Am I yet at the skill level I want to be? No. Have I sacrificed a lot of time? No.
I sit down once a day whenever I can find 10 minutes, set a timer, and sketch whatever comes to mind. On busy days I skip this practice, but always make it up in the following days.
You can see the progress in this imgur album: http://imgur.com/a/GTF6w#0 . These are by no means exact representations of the image in my mind at the time. On the other hand, they are quickly getting closer to my imagination everyday.
For a practical book on the topic of drawing, I recommend http://www.amazon.com/The-Drawing-Right-Side-Brain/dp/087477... .Reading that book helped me gain a lot more confidence and understand a lot of the science behind drawing ability.
I also have a large amount of bookmarks on improving your pixel art skill set. If those would be of interest then I am happy to share those links.
But it's art - I can imagine you developing your own style this way, and I'd absolutely have no problem with it.
And I guess it is easier to keep one-sketch-a-day as a habit than feverishly improving single piece to no end.
Don't give me crap for recommending Photoshop because I use it and think it's bloody amazing with the things it can do.
I seriously recommend you pickup a trial of Photoshop and go through these,
- Learn some fundamentals anyway you can (huge number of tutorials for nearly anything online)
- http://www.wacom.asia/au :: If you're doing digital, get a tablet from these guys. Go bamboo if you're not rich.
- http://www.ctrlpaint.com/ :: This site teaches you a fair bit about Photoshop and drawing in general.
- http://theroundtablet.com/ :: Awesome for tablet owners and if you want to tutorials from professionals. Also has some nice brushes from well known artists.
- http://www.thegnomonworkshop.com/ :: These folks are legendary. They're all over the industry & have some of the best teachers on the web. They cost a bit but it's worth it. Seriously recommended.
- http://conceptart.org/forums/showthread.php?870-Journey-of-a... :: A real beginner to pro journey where some guy with little experience shares everything as he practices relentlessly. Possibly for the inspiration category...
INSPIRATION : These are great for games but also good for just coming up with a starting point for say, concept art. - http://chaoticshiny.com/ - http://donjon.bin.sh/
True. Though, some people may seem hopeless, I've seen wonders by having people critique each others' work.
Developing a critical vocabulary is probably one of the most important things an aspiring artist (or even someone who wants to contribute) can develop.
More complex programming also involves the grasp of a not evident way of thinking, so carrying on with your argument some people just can't understand why it doesn't work as expected.
You learn how to differentiate between good and bad much faster than you learn how to create good. Which can be super discouraging because it means that at first all it feels like is that you just keep realizing how bad you are and how much further you have to go.
Just keep practicing.
That is the same thing with learning an artistic endeavor. There are going to be even seemingly simple parts that some people struggle with. It takes time to break through that wall but it will be broken at some point. Sometimes you just have to advance past that lesson and come back to it. Maybe then the person will be able to understand why they were having problems.
Strangely enough, I'm not blind or anything, I just tend to miss a few subtle facial cues or miss the paper I left on the desk, things like that. And I can't really draw worth a damn without employing a whole lot of technical practice.