IMO the ability to describe a game and let the AI implement a PoC is pretty wild. It's a signal as to whether such an idea is worth pursuing further to me rather than a finished product. And I am enjoying all the experimentation with existing genres as well as the occasional truly original experience due to the dramatically lower cost of entry. What these efforts lack currently is the playtesting and polish that is hard without a human in the loop. So much like agentic engineering, the productive work is in being a centaur. It surprises me how much pushback this is getting from the demographic that embraced the relatively inscrutable git over simpler alternatives for small teams along with the tower of Babel of equally inscrutable frameworks and APIs.
It's not unlike Martin Scorsese admitting upfront he's using GenAI as a creative tool to visualize scenes for his scripts. The predictable backlash that he dare use AI in any way for any aspect of his craft despite his irrefutable oeuvre is a sign of the times more than a legitimate objection to me. Ask the users of deviantArt to stop working with Photoshop and see how that goes.
Having worked in the game industry in the past and adjacent to Hollywood over my career, they were already top heavy exploitative cultures before AI. And any auteur that thinks they can replace humans with agents is as tuned in to GenAI as the tech CEOs and VCs that happily announced layoffs and instituted tokenmaxxing benchmarks to measure the "incredible" boost in productivity AI enables.
So my question, ahead of the mandatory downvotes for not chanting along with the torch-bearing mob against AI in every way is: beyond the CapEx and the buildout issues (both legit IMO), how is AI impacting you negatively and personally?