Then, they added Steam, and my Celeron 300 had trouble running it. Shit by Valve to coule games with a mandatory subscriber agreement. Even breaks EU law to "one-sided change" it again and again later, to keep access to your game library.
Then, they added Steam, and my Celeron 300 had trouble running it. Shit by Valve to coule games with a mandatory subscriber agreement. Even breaks EU law to "one-sided change" it again and again later, to keep access to your game library.
Like I remember Doom running fine on my 486 SX 25Mhz, but looking back at it now, it wasn't that great. It took a top end Pentium to really get it into smooth-ish 20fps+ territory.
DOOM wasn't fine on Am486DX4 100MHz and Ziggurat Vertigo was like 5fps at best on it.
Are you happy now?
(maybe even Pentium 100)
"My game froze for 100ms on a one time shader compilation dropping... totally unplayable!"
I get it, shader compilation is a little pain point but it isn't that bad. Some compilation times are less than the frame times we used to play at in the 80's/90's.
Still remember the concern when Quake 3 would require a GPU as they were not entirely ubiquitous then. It was the right more and it helped the industry forward but it was a little pain point at that time.
Quake 2 and Half life had pure software renderer for people who didn't have 3D acceleration cards such as Voodoo.
It was slow but worked on ANY graphical card :)