Not asking to be pokey, genuinely curious because I have heard similar from a consistent couple camps... what stack you develop in and what VCS do you prefer?
Sample size is small but it's been consistent for me over the past 20 years.
I like p4/helix for the locking when working on something like a game where you need assets to be handled more carefully since there's a lot of binary floating around but despise the company and the sales / licensing games. I had a rep just ignore me completely when I emailed wanting to cancel and ended up having to go find the director of the sales org on linkedin and get him involved (and it was cancelled within 24 hours).