Hell, they even buy timed exclusive access to certain games
And yet. Steam persists
Hell, they even buy timed exclusive access to certain games
And yet. Steam persists
Perhaps game devs get a whole bunch of "gee whiz" features from the Steam Platform that Epic Games doesn't provide, but I -personally- couldn't care less about those.
That said, Steam has a rather absurd CDN.
What I've observed is
* when Steam downloads are in progress, between four and nine logical CPUs worth of processing power on my 32-way Threadripper are being used and zero logical CPUs are running at 100%
* when EGS downloads are in progress, exactly one logical CPU on that Threadripper is pegged at 100%
It's true that you can do gigabit downloads without having a multithreaded downloader. [0] But it seems to be true that the two biggest PC-game-store clients absolutely cannot... for whatever reason. Given the prevalence of gaming machines that have CPUs with four or more logical CPUs, I expect it's not really worth the effort to make whatever Steam is doing single-threaded, or whatever single-threaded thing EGS is doing fast enough to saturate a 1gbit+ download.
[0] One widely-deployed example would be SSH/SCP.
If you're giving away free games and can barely manage to attract people to your storefront, you might be doing something wrong.
In their defense I suppose, most other competitors weren't much better. I don't think anyone misses Origin, and you'd have to pay me to spend any amount of time on Ubisoft's storefront. Only GOG comes close, and they earn a lot of good will in other ways.
https://www.fortnite.com/news/fortnite-developers-will-soon-...
Unless you're inside Fortnite, where Epic takes a 63% cut of any 'in game item' you sell, and you don't have a choice of storefront inside the game.
Rules for me, but not for thee, so sayeth Timmy Tencent as he collects his next ten cents of revenue from a twelve year old.
By "everyone" I mean game studio owners. They're desperate to not pay 30% to Valve / Sony / Apple / whatever.
The vast majority of people that work at game studios don't really care about that, they see a shrinking fraction of the profits of their employers and worsening conditions.
From what I can tell, that 30% cut gets you -for the rest of forever-
* distribution for both the current version of the game and some number of older versions you choose to make available [0]
* a place in their searchable games index [1]
* "cloud" storage for your players' savegames
* basic forum and blog hosting for discussion of and news about your game
From what I could tell as someone who used to buy games in retail stores, in a bricks and mortar distribution unless you were -like- the Starcraft/Diablo/Warcraft boxed set, you got like maybe a half year of time on the shelf. I've heard folks say that you had to pay a 50->80% cut for that.
[0] Valve will even distribute games that don't work anymore. This is both good and bad, but Steam's no-hassles refund policy combined the existence of unofficial patches that make games work on current versions of Windows make me generally fine with charging for and distributing games that no longer work as-is.
[1] ...at least until the wrong horde of pearl-clutching busybodies demand that credit card companies require your game be erased from the commercial world because it is art that discusses those busybodies' bugbear du jour