Hell, SGI O2s from 1996 had this. For all of the hype the performance gains were pretty modest.
Most other SGIs had single or low double-digit megabytes of texture memory, whereas the O2 could host one gigabyte of unified memory and use a huge chunk of that for textures.
That was because unlike other GPUs at the time, O2's didn't have dedicated memory but shared the memory with CPU - way slower, but zero copies and bigger.
Arguably early home computers and workstations also used "unified memory" :D