Dramatically improved my static site generator Pugneum to the point it's better than markdown and added Atom and RSS feeds, used it to write several articles about my language. Pace is so fast I actually need to write those articles by hand in order to crystalize the knowledge I learned. If I don't I'm afraid I'll just forget everything. No LLMs for the articles themselves, but they sure as hell took all the pain away from writing them. Pugneum even has back references and table of contents generation now. Claude even helped me refine my website's CSS, something I'm not very good at.
Also created my own invoicing system for $DAYJOB so I can invoice companies from my terminal. Started a decompilation project for my cherished childhood games and I've already almost finished decompiling one game's engine after just a few days. Been working on my cyberdeck project too, this one's a bit slow because I got to the point where I'll actually need to spend money on it to move forward. All this inside the rootless development virtual machine system built on top of QEMU and systemd that I developed together with Claude, whose network isolation I'm currently hardening. Started reverse engineering my laptop again! And I'm actually making progress! Made a color scheme app for the keyboard LEDs controller I made many years ago, with loads and loads of color schemes! Found some kind of bug in my keyboard while doing it, in less than an hour I had the root cause and a fix applied locally, sent the fix to systemd, it got merged. Planning to ramp up my free and open source software participation as well now that exploring codebases is a breeze. Already have some mesa patches ready for upstream. Have been playing with strace since I use it so much.
Better?
There is ZERO chance I would ever be able to complete it on my own.
I doubt it'll get traction, but if it doesn't, I am pretty confident a future language will take the ideas for polymorphic synchronization and profile-guided optimization.
It has an easy version/mode of compilation that makes Rust's affine ownership accessible like a high-level scripting language, and it can progressively become more strict, where the compiler does ~99% of the work for you, and you just pick options as it finds issues (that it explains to you like you're 5) along the way.
Along the way, I also built a suite of tools that helps identify complexity better than anything I've seen (which was necessary to get the LLMs to be able to unslop themselves and write something that actually works).
I doubt the Ruby community shrugs it off, but time will tell.
Rust had memory safety bugs well after release - IIUC all the way until after the 1.0 release.
So, it's highly unlikely to be perfect, but I think it'll be in better shape than Go or Rust were when they initially launched.