what percent of businesses follow the FSF freedoms and turn a profit?
i would love it if i could get all my games for free, and legally give additional copies to all my students, family, and friends. but the developers pumping out those games probably want to see some sort of return more substantial than whatever trickles into their ko-fi account. they'll just stop developing games and go into CRM software or whatever.
To answer your question, there have been plenty of business who have created and published free software (albeit plenty have later closed them). Notable examples are Databricks, Hashicorp, Mongodb, RedHat.
Sure they've built a moat on top of their free software, but they have (or had) free software regardless.
i didnt say no one has thought about free software.
i said that this specific llm that output this article did not think about how the freedoms would work in todays gaming industry.
there are dozens of issues that immediately pop into my head, mostly specific to gaming, which are not mentioned or addressed at all.